I finally got enough funds together to get Laurel's Day at least localize to Japanese. Hopefully really soon the launch for that version will be released. I still have to change the trailers and images as well and all of that will be released the same day the Japanese version releases.
And to make this clear. I am not having the game just translated, but localized by a very talented English to Japanese Localizer. The game will still have the same emotion depth and feel the English version has and feel like it was made for a Japanese audience as well.
As soon as I can gather the funds, I do plan to localize to Chinese, Russian, and Portuguese. If anyone would like another language, leave feedback in the discussion page on Steam and I can look into it as soon as I can afford to get it done the right way.
Until then, this is a stream I did for the RPG Maker Festival that showcases how I did the impossible and created an event process to transfer from airship to inside the airship flawlessly that for years has been thought to be impossible to do even with plugins. I solved it using the engine's own system. I also create a map for the second season of Dragon Leaf, and go over a lot of the processes used in creating a virtual console with it's own save operating system inside of the game Dimensional Gates. All of this using pure eventing and without plugins or scripting. I go over how to do things the right way and make the game run like it's a cartridge running on a Super Nintendo.
- News and updates
- Laurel's Day
- Laurel's Day is getting Japanese Localization soon
Source: Steam Community (opens in a new tab)
