Hey everyone! Here is a new update with bug fixes. Also, I'd like to share what I've been working on over the past month.
Features:
Orux Grove route with the Arena minigame
Added loading screen and reworked scene loading logic
Bugfixes:
Fixed long location loading times by reworking scene loading logic.
Fixed issues with resetting colors to default during main character customization at the start of the game.
Fixed a save system bug. The new version caused conflicts with the legacy save system.
Fixed a combat softlock bug. Entering combat with a large number of inventory items no longer causes softlocks.
Fixed a fast scene-switching bug. Rapidly switching scenes and toggling gallery animations caused crashes on mobile devices due to incomplete texture memory unloading.
Fixed a negative gold bug. Certain dialogue choices incorrectly referenced old variables during gold checks, leading to miscalculations.
Fixed incorrect stat displays for starting items.
Fixed a combat data transfer bug. Entering a random encounter immediately after transitioning from the Tract to the Crossroads location works correctly now. Enemy scaling/selection now pulls from the active location as intended.
Fixed a gallery crash bug. Saved unlocked scenes from legacy versions no longer cause occasional gallery crashes.
Fixed a new game loading bug. Removed duplicated initialisation code from the legacy new game startup sequence.
Fixed a Corruption stat softlock. Reaching maximum Corruption and triggering any dialogue that modified this stat no longer causes a softlock.
Fixed the demo ending display in the main quest.
Reworked mobile item usage. Items can now be properly used from combat and inventory screens on mobile devices.
Fixed audio settings. Music and sound volume sliders now adjust correctly.
Fixed a bug with incorrect loading and saving of character hairstyles (short ponytail changing to long hair).
Removed the loading placeholder for gallery scenes and reduced gallery scene loading times.
Fixed a visual defect on locked scene cards.
If you encounter any issues while playing or would like to share feedback, please use the in-game bug report system or contact us directly!
Dev news:
Task Board📋
I've made several improvements to the interface. Next up is the first pack of quests and the reward collection screen for completed tasks.
I'm aiming to find a balance between a realistic look for the papers, signatures, and seals while keeping the interface clear and convenient.

I've added a scale showing "City Stability" (around the "City lvl" icon).
Quests on the board now also display their danger/difficulty level and main tags right away.
This should make it easier to navigate and manage tasks.

I've refined the quest screen. The re-roll option now feels more like a clickable object while still fitting the overall interface style.

After tapping the signature spot, the mercenary claims the quest for herself.


I've also designed the screen for declining unwanted quests.
For better orientation, it will show not only the quest names but also their danger/difficulty levels and tags.
Small Fountain Square location is now fully animated!✅

In this new location, I plan to introduce the following merchants:
Bakery🥐 — here you’ll be able to buy tasty treats that restore HP outside of combat.
Lucky Box🍀 — a smiling thug offers to sell one of the boxes at a fixed price. Lucky customers can get quality equipment for a bargain! (Yes, this is also a place where people often settle scores.)
Cloth workshop✂️ — a newly opened workshop offering elegant outfits for the city’s residents.
General Store🏷️ — a place to buy and sell various goods at reasonable prices. Perfect for those who prefer not to adjust to the schedules of specialized shops.
Art🎨
The Harpy model has been fully drawn and is now ready for animation!
Which version do you like more?


Another scene has been fully drawn, sliced, and is ready for animation.

The main character of the lewd storyline⤴️ is also ready to be animated.

“Rose”, a worker from the brothel, is at the same stage. She only has a human form, but her appearance customization has already been prepared, which will add variety to future quests.

One of the familiar residents of Vinbran will also appear in a new form in the upcoming story. His true appearance has been drawn and prepared for animation as well.

Currently I'm working on a new animation to continue Merl’s storyline. The upcoming quest will involve a task board and patrolling, during which Tabitha will get a chance to better know this veteran of the Human-Elf War

Characters:
💧Slime girl — awaiting animation
🌹NPC “Rose” — awaiting animation
🐂Minotaur (skin) — awaiting animation
🦅Harpy — currently being drawn
Satyr girl, "Kimono girl", and the man in the golden mask — at the sketching stage
H-Scenes:
💛Harpy — ready to be implemented
💚Slime girl — awaiting animation
❤️Tabitha — awaiting animation
💜One more scene is currently at the sketching stage
Tabitha&Merl patrolling - currently in work
Location:
⛲️Small Fountain Square — done
🍷Brothel — at the sketching stage
Artworks — at the sketching stage
A little bonus❤️
I'm continuing work on new characters. Another seductive beauty is ready for animation.

