This hot fix addresses issues with the latest update.
Changes
- You can now emote while in seats
- Workshop sound emitter will now default to 0 random playback interval so it'll loop cleanly
- Condo IO - Logic Compare: Added IO inputs "SetCompare", "SetComparisonType" and "Copy"
Bug Fixes
- Fixed some more issues relating to translucent workshop player models and arcade machines, fixing their materials from becoming opaque
- Fixed weapon animations not working well with seats
- Fixed view self locking head forward
- Fixed workshop sound packs looping even when "play once" is enabled
- Fixed workshop sound pack editor not creating a scroll bar when there are a lot of sound files
- Fixed noclip speed adjust changing without having CTRL down
- Fixed Hidden Button not restoring button shape
- Fixed Dialogue Volume not being interactive
Known Issues We Are Working On Resolving
- Workshop player model materials get weird normal map issues when playing an arcade game
- Plaza server stability issues
- Trophy items are not displaying in inventory despite players owning them
- Performance issues with Floating Text item
- Inventory sorting does not work
- Workshop static mesh editor crashes on import
- Wearable offset issues for default masculine model and milk cartons

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Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
If you like our game and want to support development, please consider getting a Supporter Pack!
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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