
A huge thank you to everyone who played the demo during Next Fest! The demo will remain available to play for free, and I strongly recommend going back in to explore and interact with more things multiple times. No spoilers though.
(and just a quick plug for our Kickstarter here!)
Over 600 of you chose to spend your time in the world we’ve created, and that feels pretty darn special.
As most of you know, the demo is a very early version that was designed to give you a feel for the world, the characters, and the general gameplay of the full game.
We’ve been fortunate enough to have gained a positive rating from your reviews, and would like to take a moment to address the wonderful, constructive feedback we’ve received. Please know that we appreciate it all truly; it helps us make the full game even better.
Your feedback overall was positive, with the general sentiment being that it felt intuitive and rewarding to explore. You noted that the demo was short, and we will be noting that for future demos! The people want MORE.
You LOVED:
The banter between characters
World-building and story immersion
Strong emotional connection with the story
I can confirm that the full game will be jam-packed with much more of your favourite Kayak/Hazel banter and heartwarming moments.
Some issues you helped spot:
Difficulties when interacting with objects, especially using the controller.
Struggles with diagonal movement down the stairs, and the pathways were difficult
Issues with UI visibility when looking at bookshelves.
We’ll be noting all of this for our active development of the full game of Fractured Library, and will be putting the game through much more thorough play-testing before release to catch any new bugs that will inevitably pop up.
Thank you for being here so early in the journey of creating Fractured Library- every review, comment, share, and conversation make it feel all the more special.
If you’d like to help us bring this world to life, our Kickstarter still has 15 days remaining!!

