Hi Hurtworldians,
This week has been all about getting our procedural creature and loot RPG progression systems ready for content prototyping. Everyone's efforts have been finally coming together, from the difficulty painted into the map, to the random boosted attack speed on the pickaxe that dropped from a rare spawn of a creature. The pipeline is finally connected end to end! On the Art side, the AR15 is looking dam fine, and we our first creature paint masks removing the need to explicit textures for varying animals throughout difficulty levels.
Check out the full update here:
http://hurtworld.com/hurtworld-update-68/
