Hi Hurtworldians,
Our first iteration of ItemV2 experimental survival is now live.
To launch it, run Hurtworld as normal from Steam and select "Play ItemV2 Experimental". If you don't see this option, please restart steam.
You will need to join a server marked ItemV2. We will add an easier way to filter servers later.
HERE BE DRAGONS
We've re-written very big parts of the game, we fully expect this build to break in many ways. We will spend this week debugging and fixing issues in our new systems, and push forward with rolling out more of our gameplay experiments next week.
I opted for pushing this out in a slightly broken / incomplete state rather than holding off to polish so you guys can have a play around with what we've been working on and allow us to stress test our new systems. This also has given us a much needed kick in the ass to focus on pulling everything together into a game again.
Despite its broken state, I'm pretty excited about the path we are on. We've got so much stuff up our sleeve, I hope this small preview gives you some insight into what we've got coming. The next few months are gonna be crazy in the Hurtworld.
SDK
This update comes with an enormous SDK update (no longer called MapSDK as it can modify the entire game).
I will do my best to get this packaged up in the next week.
WIPES
These experimental servers will be wiping very often, don't get too attached to your base. We will be releasing weekly updates which will include forced wipes as we drastically change lots of stuff. There may also be bugs that require wipes mid week.
Happy hunting.
CHANGELOG
- A metric shitton of stuff
