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Experimental Hotfix 0.5.3.0 Is Now Live!

Hi Hurtworldians,

Tonight we have a pretty big update for the Experimental branch which greatly extends the item upgrade system and refactors how respawning works.

There is now a big library of item upgrades (now called Fragments) that can be applied across most items. Items upgraded through the workbench will now keep their upgrades as they progress through core tiers.

Visual customization has also been extended to allow full color customization of most gear and equipment with the spray can item as well as custom patterns.

Respawning has been decoupled from the ownership stake with the new Bed machine. Rapid respawning at base will now cost you amber.

FULL CHANGELOG

  • Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available.
  • Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once
  • Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent
  • When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item
  • Item attachments are no longer consumed when placing a new attachment in an occupied slot
  • Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle
  • Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun
  • Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed
  • Bloom is now active in the icon rendering system when enabled in graphics options
  • Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message
  • Fixed a bug where amber protected items could be destroyed during an unexpected server restart
  • Fixed emission not being initialized properly from mesh attachments in uber shader
  • Fixed dynamite icon not rendering properly
  • Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.)
  • Fixed an issue where new vehicles from beacon drops would already be claimed
  • Fixed a bug where Ultranium resource nodes were not applying radiation
  • Fixed a bug where Ultranium resource nodes had the wrong collider
  • CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods