
Hi Hurtworldians!
In this weeks experimental patch we re-introduce creature rarity as a new source of fragments, implement paint mask visuals, lots of balance changes as well as some serious surgery in the network engine that should lead to some big performance gains soon.
This weeks dev blog is also live @
http://hurtworld.com/hurtworld-update-122/
Full ChangeLog:
Mangatang map update
Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details.
Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins
Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature
Added creature mask items as rare drops from rare creature variants
Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions)
Vehicle engines can now be upgraded with engine fragments
Item Colorer is now stackable and cannot be amber protected
Fixed several spawn mutators that were breaking client / server determinism
Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity
SpawnMutatorCreatureHealth now correctly sets health reset value
Item namer max stack size reduced (255 -> 10) and can no longer be amber protected
Wood Workbench now has the correct return item on disassembly
Increased Iron Tipped Spear pve and pvp damage (30 -> 31)
Increased Improvised Bow pve damage (20 -> 30)
Reduced Recurve Bow pve damage (70 -> 50)
Reduced Fibreglass Recurve Bow pve damage (90 -> 70)
Adjusted normalized health on creatures (affects scaled pve damage)
Removed Bow Snare Fragment
Added Fibreglass Recurve Bow to Iron Workbench
Added spray can visualisation and mask preview to item mask consumables
Fixed an issue where item masks were not considered in icon uniqueness calculation
Fixed an issue where Yetis and Sasquatches could spawn with multiple horns
Item masks are no longer amber protectable
Reduced drop rates for item masks, item namers and item colorers
Item coloring window now has manual controls for preview rotation and zoom
Fixed incorrect name key on AR stock cache item
Fixed scale of AR15 and AWM world items
Updated AR15 icon poses
Removed Melee Move Speed Fragment
Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3)
Increased heat and radiation protection on respective gear fragments (1 -> 5)
Fixed an issue where overheating would stop at 60%
Increased heat levels during day time in the sand dunes biome
Made sand dunes and red desert biomes cooler during night time
Toned down a lot of steep hills