
Hi Hurtworldians,
This week we have a small patch fleshing out customization options for the Pistol, bringing back the fridge, realtime information on item transitions like steaks going off, along with a balance pass and bug fixes in various systems.
Enjoy!
Full Changelog:
- Added phase red dot sight for Beretta 9mm
- Added shush and quash silencers for Beretta 9mm
- Added masks for the Beretta 9mm
- The Beretta 9mm can now be recolored
- Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm)
- Mask gear (eg. Chemsuit mask) can now be renamed
- Added new invisible vanity items for a naked look that can be run in the visual override slots
- The fridge has returned and can be crafted from the tritanium workbench
- Lots more localization fixes
- Fixed bugs in slot offsets, inventories should be stable again
- Fixed sleepers having the wrong storage config assigned causing serialization problems
- Added new transitions panel to item tooltips
- Fragment tooltips are now generated procedurally
- Rare yetis now drop more loot
- Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes
- Removed weak and strong string from the game, replaced in crafting costs with animal tendon
- Reduced Ultranium spawns in red desert and Mondinium spawns in the snow
- Reduced wood log cost in storage chest recipe (40 -> 25)
- Reduced wood log cost in sign recipe (40 -> 20)
- Changed the item coloring window's lighting to be closer to in game lighting
- Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached)
- Fixed rad bors not appearing properly
- Removed PVE armor fragments
- Added melee add mega mine power fragment to tier 3 fragments
- Added melee add mega chop power fragment to tier 3 fragments
- [SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first