Developer postOriginal post (opens in a new tab)

Experimental Patch 0.5.4.0 Is Now Live

Hi Hurtworldians!

In this weeks experimental patch we re-introduce creature rarity as a new source of fragments, implement paint mask visuals, lots of balance changes as well as some serious surgery in the network engine that should lead to some big performance gains soon.

This weeks dev blog is also live @
http://hurtworld.com/hurtworld-update-122/

Full ChangeLog:

  • Mangatang map update
  • Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details.
  • Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins
  • Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature
  • Added creature mask items as rare drops from rare creature variants
  • Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions)
  • Vehicle engines can now be upgraded with engine fragments
  • Item Colorer is now stackable and cannot be amber protected
  • Fixed several spawn mutators that were breaking client / server determinism
  • Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity
  • SpawnMutatorCreatureHealth now correctly sets health reset value
  • Item namer max stack size reduced (255 -> 10) and can no longer be amber protected
  • Wood Workbench now has the correct return item on disassembly
  • Increased Iron Tipped Spear pve and pvp damage (30 -> 31)
  • Increased Improvised Bow pve damage (20 -> 30)
  • Reduced Recurve Bow pve damage (70 -> 50)
  • Reduced Fibreglass Recurve Bow pve damage (90 -> 70)
  • Adjusted normalized health on creatures (affects scaled pve damage)
  • Removed Bow Snare Fragment
  • Added Fibreglass Recurve Bow to Iron Workbench
  • Added spray can visualisation and mask preview to item mask consumables
  • Fixed an issue where item masks were not considered in icon uniqueness calculation
  • Fixed an issue where Yetis and Sasquatches could spawn with multiple horns
  • Item masks are no longer amber protectable
  • Reduced drop rates for item masks, item namers and item colorers
  • Item coloring window now has manual controls for preview rotation and zoom
  • Fixed incorrect name key on AR stock cache item
  • Fixed scale of AR15 and AWM world items
  • Updated AR15 icon poses
  • Removed Melee Move Speed Fragment
  • Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3)
  • Increased heat and radiation protection on respective gear fragments (1 -> 5)
  • Fixed an issue where overheating would stop at 60%
  • Increased heat levels during day time in the sand dunes biome
  • Made sand dunes and red desert biomes cooler during night time
  • Toned down a lot of steep hills