Hi Guys,
Today's patch contains a rough sketch of our new town event system which will periodically activate a town with a control point to capture. The player who holds the point for a period of time will be rewarded with valuable loot.
The town system is pretty rough right now, this patch mainly lets us test the framework and see how it fits into the survival game before fleshing out more interesting events.
We've also added the first test items for allowing players to make their items unique. Item naming, and incremental pickaxe attackspeed modifiers allow you to make that pickaxe your own. We will be fleshing this out to many more items and modifiers in future.
You will find the raid drill has returned, and raiding costs have been skewed more towards Amber as well as increased the farm rate of Amber by added drops from creatures as well as Poverty Juice Potion. This should create a good amber sink for endgame players while allowing earlier game players to cope with being hunted a little better with amber naturally flowing towards the highest geared players.
We've also done a pass on balance from the last patch which we will continue to iterate on in coming weeks.
Our best source of balance feedback comes from you guys, keep the suggestion threads coming, we are listening.
Full Change Log:
- Added town event system
- Added the ability to name items with Item Naming Scroll
- Added incremental pickaxe attack speed buff item. Speed buffs will be cleared when crafting a higher tier pickaxe (fixed in next patch) so I would advise saving your buff gems util you are happy with your pickaxe level.
- Added poverty juice consumable - Increases amber drop rate by 1.5 but removes all other items from drops
- All animals now drop amber at the same rate as rocks, reduced amber drop rate to account for increased number of sources
- Removed arrows from airdrop loot
- Reduced frequency of Air Drops
- Reduced frequency of Meteor Showers and increased node loot
- Added gun distance damage falloff curve system
- Reduced shotgun damage over longer ranges
- Increased shotgun craft cost
- Slightly reduced AR15 damage
- Audio improvements - Fixed lots of voice hogs that were causing cut outs, improved voice priority
- Air Drops flip over less, smoke should still be visible when upside down
- Fixed female ears popping through beanie
- Made item destruction on recycler safer "should" fix duping issue
- General Map Improvements
- Fixed bug where amber protection wouldn't protect property on sleeper death
- Fixed bug with stat serialization on sleeper death
- Fixed bug where shigis would drop frozen steak
- Added Raid Drill to Iron Workbench
- C4 crafting recipe rebalanced to be more amber heavy and less fat
- Fixed issue in bush billboards that would lose alpha cutouts
- Added town event deathmatch game mode (See Fight Yard and Servo Wars on workshop)
- Sped up chat scroll
- Linking items in chat should now show translated names if not renamed
- Fixed team deathmatch game mode
- Fixed camera smoothing from third to first person on vehicle exit/entry