Hi Guys,
Another quick patch for ItemV2 Experimental as we work through the remaining issues.
You may have noticed a lot of the 4.0.2 fixes weren't live over the last day. There was a problem with our new build process that didn't update a bunch of our files. These fixes will be in this build.
Onward! Changes from this patch:
- Changed default level to nulliustest (host.bat in server files will work again out of the box)
- Fixed a sync issue with item level and spawn position causing inventory screwups
- Suppressed send buffer full notifications
- Fixed inventory items not being written properly when moved around in the same container
- Fixed memory leak in animal pathing
- Fixed issue with cancelling item icon renders on disconnect
- Fixed construction prefabs placing on non-terrain surfaces
- Added Shack to handcrafteable recipes
- StructureAttachmentDependency will now check for required attachment points in owned cells (previously was only checking unowned cells)
- DirectX11 now defaults to borderless window mode (exclusive fullscreen mode can be activated with the command line argument -window-mode exclusive)
- Display index picker has been reenabled in options menu (doesn't work using exclusive fullscreen)
- Resolution options should now display and set resolution correctly
- Mouldy Owrongs are now stackable to 255
