While work on A11 is progressing at full speed we pulled over a few changes to A10 so you can have a better experience along the way.
- Changed the process of a kit becoming unavailable due to squad size falling below the player limit. Now your claim on the kit you had previously remains until you select a different one. Prevents other players from stealing kits by leaving and re-entering squads.
- Fixed FOB respawn timer not increasing with enemies nearby
- Fixed player rotation getting permantly offset when standing on a vehicle that's rotating
- Fixed bad zeroing on M4 with reddot sight
- Fixed an exploit on logistics vehicles allowing the total load capactiy to be exceeded
- Reduced stamina cost of jumping/climbing/vaulting
- Adjusted calculation for nametag fadeout to make it work better when aiming below the nametag
- Changed vehicle seat info text scale back to previous size
- Fixed main base repair stations not working on Sumari AASv1 &AASv2
- Revived a fix to the prone player capsule that got lost in merges
- Disabled replication of unequipped weapons
- Enabled Anim update rate optimizations on equipables
- Simplified bounds calculation on equipables
- Set Anim update rate optimizations to more aggressive values on the Soldiers
Thanks to everyone who participated in the playtests over the weekend! It's great to see the dedication of communites like W<3S
