- Improved: Backpack initial capacity
- Improved: RV storage capacity
- Improved: Wooden box storage capacity
- Improved: Player movement (slope sliding and crouching)
- Improved: Explosive zombie damage falloff - by distance
- Added: Oxygen bar feature - suffocation now gradually builds up before dealing lethal damage instead of causing instant damage
- Added: Option to hide hints while in drive mode
- Added: Inventory improvements - quick slot drag-and-drop assignment and double-tap to assign the first empty slot
- Fixed: Quest control node causing a critical gameplay loop glitch that blocked horde waves and POI acquisition
- Fixed: Melee zombies using an incorrect rotation matrix when dealing damage to the player
- Fixed: FMOD audio bug
- Fixed: Sawmill reverb leaking into adjacent areas
- Fixed: Stacked sound effects when using multiple items
- Fixed: Crafting visual glitches
- Fixed: Item boxes scattering across the scene when backpack was full on crafting take
- Fixed: Nuclear cores falling beneath the terrain
- Fixed: Watering tool refilling when already full
- Fixed: Horde spawn path pre-calculation to prevent spawning in invalid areas unreachable by the camper
- Removed: High radiation zones near nuclear cores no longer cause instant damage and now only increase radiation levels
- Removed: The old skill window
- Changed: Buildables can no longer be placed inside the camper docker
- Changed: Rebalanced overall wood drop values
- Changed: Rebalanced shotgun damage and crafting material requirements
- Changed: Structure repair material returns now take the structure's health condition into account
Source: Steam Community (opens in a new tab)
