To ensure the final experience is as polished (and terrifying) as possible, I’m officially opening sign-ups for the Morbid Mailroom Beta Playtest Mailing List.
The playtest won't be for another few weeks, but it takes a lot of organizing, so I'm gathering testers now.
Why a Beta?
As a solo developer, I want to make sure every interaction feels right. This playtest is designed to help me:
Stress-test mechanics: See how you interact with the world and its systems.
Squash bugs: Find those edge cases that only a fresh pair of eyes can spot.
Gather feedback: Hear your thoughts on the atmosphere, pacing, and difficulty.

