Greetings Wizards,
We've made it to the end of August and have made a couple of really huge strides this month.
First of all we're proud to announce that the Rogue Wizards Steam Store Page is now online. Players can now follow and add the game to their Steam wishlists as well as talk with each other in the community hub. Getting the Steam page to this state is actually a huge step towards starting the Alpha program later this year because we'll be running the alpha and beta through Steam, and now we're completely ready with all the necessary distribution tech to get the game into your hands for testing and feedback.
We've also now got the story and quest structure going into the game in stages. The storyline will take the player though an as of yet undetermined number of randomized dungeons, but we have mapped out 5 dungeons in which you'll find NPCs to take back to town as well as 6 elemental dungeons the player will encounter each with NPCs and a boss battle.
Alex has completed the artwork for all 18 NPC heads that are based on the Kickstarter backers that wanted to be in the game. These NPC heads are being animated as we speak so that they can perform all the same actions as the player character. You'll find many of them in the dungeons where they'll fight along side of you for a while until you lead them back to the safety of the town, where you'll be able to build a permanent dwelling for them.
Finally, here's a look at the Harpy enemy who is now fully animated in the game.
Below are the development highlights and details from the past month. Visit the Spellbind Studios August 2015 development blog post to see the full on details or talk about the changes in our Online Forums.
Major Features & Changes:
- Rogue Wizards Steam store and community page is now online
- All Kickstarter backer based NPC art is ready to be animated
- New ice monster: Snow Crab fully animated with working melee attack (special attack still needed)
- Storyline Spreadsheet now complete with auto importing from Google Docs online
- Dragon Whelp animated with basic melee functionality
- Entrance/exit portals now have transition visual and sound effects, you're also notified via message if an exit portal becomes activated that is off screen
- First couple of quests with real story dialog now hooked up and working
Art:
- Updates to missing Kickstarter backer parts
- All simple housing art for town complete
- Snow Gryphon now ready to be animated
- Polished the animated player shadow in all animations to move with all the motions
- Guild Wizard art 95% complete
- Hosperak final boss art 95% complete
Visit the Spellbind Studios August 2015 development blog post to see the complete details.