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October Development Update

Greetings Wizards,

In preparation for the Rogue Wizards alpha we’ve spent most of October getting some of those core services in the game that are needed for a public test like crash reporting, in game feedback, and the uploading of save games and screenshots to our bug tracking server. Later this month we’ll start letting the first group of players try out the early alpha version and will continue to let more and more people play in batches during the months ahead.

We’ve also got some concept for the backer Wizard Tower to vote on. Head over to the forum post to vote for your favorite version of the tower.

We also wanted to give you a sneak peak of the Cavern environment we’ve been building, we’re not quite done with it yet but are liking how different it feels from the other environments already.

Much time was spent in October getting the first Rift of Fire looking special with the boss “Gaderian” fully animated walking around his arena. Gaderian can only do basic melee attack for now but we’ll really be pushing on his boss battle and powers in a few months.

Here’s the development highlights and details from the past month. Want to talk about these changes or other aspects of the game, then visit us in the Online Forums.

Major Features and Changes

  • Crash reporting now working with screenshots, save game files and logs on all platforms
  • Hooked up Unity analytics and some simple events in preparation for alpha
  • Council member boss “elemental rift” levels now have a swirling background effect present at all times
  • Blink now has a much larger range, but will only take the player to previously known locations
  • Cosmic rift background now scales tiles and alphas the actors during the reveal/hide effect
  • Gaderian Boss is now colored and functional in his boss arena. He only has melee attacks still tho.
  • Guild wizard bosses now have a death ceremony with dialog and effects
  • Counter damage is now visualized with in world text and only occurs with close range melee damage
  • The lance now gives up to three free forward attacks when you move
  • Items now sell for even less gold to merchants
  • Champions now have more health
  • Setup proper music for Cavern environment
  • Set unique music for Rift of Fire

Art

  • Guild Wizard bosses animated
  • Experimental work on volcano background

Visit the Spellbind Studios October 2015 development blog post to see the complete details.