New "Gauntlet" game mode, a hardcore game mode of just pure dungeon crawl
Added local "Hall of Fame" high score board for Gauntlet, Story (Normal), and Story (Hard) game modes
Quest destinations are now automatically made available via the travel map, there is no need to visit the Inn to inspect and accept quests
Level cap effectively removed
Story mode progression is now based on dungeon count instead of player XP, it's far easier to balance and ensure players don't level up too fast and miss any content
"Magic plasma" style environments are procedurally colored and available in Gauntlet games
Sticky Blobs are now called Acid Blobs, and their replicating goo now deals damage instead of haulting movement
All Kickstarter backers which have been animated in the game now appear as random NPCs in Gauntlet mode
New audio settings UI with music and sound effects volume sliders
Minor Changes
Portals to Guild Wizard boss rooms now have plasma effects, unique colors, and a stone dragon skull overlooking the doorway
Added custom mouse cursor artwork
Vendors now appear in level chains that have only 2 level instances
Tutorial tips on/off menu is now in the Home->Settings menu and is no longer a debug only setting.
The spell tree is now accessible from the paper doll so you can upgrade spells while in a dungeon
Game stats and hall of fame UIs are now automatically presented when completing story mode or upon permadeath
Experience bar now set to full when at max level
Tempest is now limited to 3 live eggs total and only tosses 1 at a time
Increased the egg hatch time
Tweaked secondary tooltip selection logic to prefer weapons matching the same handedness (1h vs 1h and 2h vs 2h)
Wandering merchants no longer ever refill their inventory and their loot quality has been decreased some
Waypoints are no longer usable, but give give players a tutorial when clicked on the first time
Overseer wall now does damage
AI now better selects randomly between multiple targets for attacks or movement decisions
Removed the difficuly settings on quests, they are all generated at a balanced difficulty rank now through the whole storyline
Fixes
Fix vampire style enchantments generating at 0 health returned to the user
Shields that have enchnatments that give xp when you are damaged no longer do so if the shield blocked all the incoming damage
Fixed enemy health bar incorrectly showing empty in some rare cases
Fixed a case of not being able to load a portion of some old save game levels
Fixed Skeleton Lord raising dead skeletons in locations that were blocked by something else
Fixed boss death ceremony camera zooms going to the wrong location when the boss was killed with something that moved him around like singularity or quake
Fix Shield Others effects sometimes not showing up from Guardians
Fixed NPC conversations happening in dungeons when the entire party is not on the screen