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Patch Notes: 0.9.3 (249) [Beta]

Major Changes

  • New "Gauntlet" game mode, a hardcore game mode of just pure dungeon crawl
  • Added local "Hall of Fame" high score board for Gauntlet, Story (Normal), and Story (Hard) game modes
  • Quest destinations are now automatically made available via the travel map, there is no need to visit the Inn to inspect and accept quests
  • Level cap effectively removed
  • Story mode progression is now based on dungeon count instead of player XP, it's far easier to balance and ensure players don't level up too fast and miss any content
  • "Magic plasma" style environments are procedurally colored and available in Gauntlet games
  • Sticky Blobs are now called Acid Blobs, and their replicating goo now deals damage instead of haulting movement
  • All Kickstarter backers which have been animated in the game now appear as random NPCs in Gauntlet mode
  • New audio settings UI with music and sound effects volume sliders

Minor Changes

  • Portals to Guild Wizard boss rooms now have plasma effects, unique colors, and a stone dragon skull overlooking the doorway
  • Added custom mouse cursor artwork
  • Vendors now appear in level chains that have only 2 level instances
  • Tutorial tips on/off menu is now in the Home->Settings menu and is no longer a debug only setting.
  • The spell tree is now accessible from the paper doll so you can upgrade spells while in a dungeon
  • Game stats and hall of fame UIs are now automatically presented when completing story mode or upon permadeath
  • Experience bar now set to full when at max level
  • Tempest is now limited to 3 live eggs total and only tosses 1 at a time
  • Increased the egg hatch time
  • Tweaked secondary tooltip selection logic to prefer weapons matching the same handedness (1h vs 1h and 2h vs 2h)
  • Wandering merchants no longer ever refill their inventory and their loot quality has been decreased some
  • Waypoints are no longer usable, but give give players a tutorial when clicked on the first time
  • Overseer wall now does damage
  • AI now better selects randomly between multiple targets for attacks or movement decisions
  • Removed the difficuly settings on quests, they are all generated at a balanced difficulty rank now through the whole storyline

Fixes

  • Fix vampire style enchantments generating at 0 health returned to the user
  • Shields that have enchnatments that give xp when you are damaged no longer do so if the shield blocked all the incoming damage
  • Fixed enemy health bar incorrectly showing empty in some rare cases
  • Fixed a case of not being able to load a portion of some old save game levels
  • Fixed Skeleton Lord raising dead skeletons in locations that were blocked by something else
  • Fixed boss death ceremony camera zooms going to the wrong location when the boss was killed with something that moved him around like singularity or quake
  • Fix Shield Others effects sometimes not showing up from Guardians
  • Fixed NPC conversations happening in dungeons when the entire party is not on the screen