v1.0.289 - Item artwork distribution and balance tweaks
Changes
Tightened item distribution tiers, allowing players to see more item artwork variations earlier
Created a pool of late game item distribution, after all variations have been seen the first time, a pool of "high level cool looking" items are available for all future drops from then on out
Leather armor is now available from the start of the game so players can find something that changes the body armor look of their player
Mud and hallucination can no longer be waited out by passing your turn
Mud splats are now limited to 5 simultaneous splats
Pets now return like followers
Artichuk pet now heals entire party and removes negative status effects
Tempest, Golem, Mudslinger now appear only after the Ice Rift is cleared
Tweaked health potion chance when in "dire need" of one
Triggering a teleport or spike trap now cause the player to speak with a dialog bubble instead of an exclamation bubble to make it more clear what happened
Fixes
Exploding barrels being super deadly to your followers and pets
Auto size cost on stack split UI
Fixed health regen, wand recharge, fast movement enchantments being broken when stacked via socketed talismans