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v1.0.289 - Item artwork distribution and balance tweaks

Changes

  • Tightened item distribution tiers, allowing players to see more item artwork variations earlier
  • Created a pool of late game item distribution, after all variations have been seen the first time, a pool of "high level cool looking" items are available for all future drops from then on out
  • Leather armor is now available from the start of the game so players can find something that changes the body armor look of their player
  • Mud and hallucination can no longer be waited out by passing your turn
  • Mud splats are now limited to 5 simultaneous splats
  • Pets now return like followers
  • Artichuk pet now heals entire party and removes negative status effects
  • Tempest, Golem, Mudslinger now appear only after the Ice Rift is cleared
  • Tweaked health potion chance when in "dire need" of one
  • Triggering a teleport or spike trap now cause the player to speak with a dialog bubble instead of an exclamation bubble to make it more clear what happened

Fixes

  • Exploding barrels being super deadly to your followers and pets
  • Auto size cost on stack split UI
  • Fixed health regen, wand recharge, fast movement enchantments being broken when stacked via socketed talismans