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v1.0.302 - Gauntlet + crafting + more

Features and Changes

  • Shared Gauntlet Vault: these vaults now appear in gauntlet games in some levels, items put in the vault are accessible from any existing or future gauntlet game when encountered again
  • In gauntlet games, players are now given a spell point at the start instead of fireball
  • Gauntlet games now hold back certain enemy types until the player has reached a certain level, this gives the player a better chance to ramp up their gear before encountering Replicating Blobs, Hellions, Mudslingers, Gryphons, Malignancies, and Thieflings
  • Fixed gauntlet games dropping items at higher ranks than intended once you surpassed a boss
  • Significantly increased the cost of the Regroup spell
  • Pets now try to stay near the player and won't charge off on their own
  • Increased rate and healing amount of Artichuk pet
  • Cauldrons now show up in all environments (limited to 1 per environment chain)
  • Dungeon cauldrons are now each unique in that they don't all offer the same crafting result set
  • Added craftable xp and magic shield potions
  • You can now use potions in an open invenotory by picking them up and dropping them back into the same inventory slot (or right click for 2 button mouse setups)
  • Changed color of right-click fast action in tooltips to bright green to call attention to it
  • Added floaty use effects for potions in the inventory and world
  • Town inhabitant item visuals now increase with the player item visuals
  • Enchanting shrines no longer heal players
  • Eye of Antarit no longer takes up inventory space and is a UI element on the avatar UI
  • Update Steamworks.NET

Fixes

  • Fixed a case that would cause infinite transition between normal and battle mode when an enemy was on the edge of the screen
  • Fixed experience modifiers so they all now stack their effects propertly as well as each track their own independent duration, stacked modifer durations are also indicated in the tooltip with a *
  • Fix large size ghost particles in vision effect is grow shring and player switches levels
  • Fixed size of heart in avatar UI for health
  • Fix block percent chance missing % sign on avatar UI
  • Achievements have been refactored to work with multiple distribution platforms
  • Fix extra extension character in .eulogy filenames
  • Fixed Pallom having no weapon in the last level