Fixed bug causing the Airhorn uses remaining to reset when opening the inventory
Fixed bug causing the Airhorn uses remaining to have unpredictable results when using G to drop the item.
Fixed bug where using G to drop would remove all of the same item type from the inventory.
Fixed bug in multiplayer causing airhorns dropped by clients to reset to max uses.
Fixed several other smaller multiplayer client-sided bugs for the airhorn.
Fixed invalid "phantom" items showing up in client inventories in certain instances when using the g to drop key.
Fixed bug causing the Permanence to never be enabled on modifiers on the modifier wheel.
Properly implemented the new system that causes Permanence chance per-modifier on the wheel to be increased based on the number of levels deep.
Fixed bug causing incorrect credit display on the level end screen for dead players.
Fixed dropped objects from being able to be placed on top of or inside of players.
Fixed player walk speed adjustment not applying properly when decreasing the speed.
Changed around the logic for levels deep required to unlock certain items from the store, so some things may seem off. I'm still experimenting with what works best for this feature.
These are some of the bugs I found while working on the new version. I'm still working to perfect these systems in multiplayer. As of now, they are relatively stable. The next BIG update to release will be Acatalepsy V0.0.4, which I'm trying to get out by the end of August, but, in all honesty, the update may need to be delayed due to the amount of content I'm trying to include. Stay tuned.
