Quick Multiplayer Hotfix.
Fixed bug preventing clients from sprinting.
No idea what caused this with the recent update; I just refined the networking code around sprinting, and the issue seems to be gone—apologies for missing this early on.
This fix SHOULD work. I don't have time to test it with another person right now, but on a local server, this issue is gone.
Fixed a bug allowing the lever task to not be completed fully and to generate an infinite number of task completions and credits.
