data cores containing a chance for a T2 module were orange when they should have been blue
fixed a memory leak in the new interior rendering screen that was leading to random crashing
completely new shader for interior rendering of shield tiles
improved existing music tracks with added duration and awesomeness
some new icon artwork that may or may not be implemented yet
0.3.3.17
Fixed same wrong tip names in research
fixed a bug where rendering would sometimes experience an id overflow and not draw ships in the correct order
added new sprites for junk items
added new sprites for data cores
added new crew artwork for armor
added some logic that should prevent crew team members from shooting at ships the player is in
you can no longer crash the game by dragging the window
interior rendering optimized to use less vram
fixed a bug where the ingame menu was polling for input when the game wasn't focused
fixed a bug where dialogues could be clicked when the game window wasn't focused
fixed a bug with quicksave where items were dissapearing
when the player dies, their team now dies as well so that a new team can be formed and nobody needs to fight their own crew for control of a ship. Isn't it nice we can all be such good friends?
you can now unlock variant ship designs if you have already unlocked the hull for that ship. A design named "unlockedVariant" will be added automatically when you do
fixed a bug where mining tiles inside a station could cause a random crash
upgraded reloading animation artwork
fixed a bug with ai enemies that made them very irritating to fight, they should be easier to deal with now