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0.3.4.00 patch notes

0.3.4.00 notes

  • EVA added - crew can now exist outside of ships
  • New screen and UI graphics added to support existing outside of your ship
  • Added an entire framework to handle drones
  • added another big sound optimization which reduces the number of 3d sounds created by engines from 3 per engine across the entire session down to 1 per ship only in screen space thus freeing up sound channels and preventing awkward silence
  • doubled the number of sounds which can play at once, however it is still far less than it was when it was crashing from too many sounds
  • retouched some art assets
  • fixed some graphics glitches in logistics
  • rounded sensor range display to two decimals
  • fixed an issue where armor with oxygen storage was not saving the oxygen regeneration rate with the save data so that the armor would stop generating air after a save/load. this fix is retroactive and will repair existing oxygen armor
  • fixed a potential crash with crew pathfinding when looking for air in broken ships
  • corrected some rendering values that resulted in excessive bloom when in areas on low atmosphere
  • missiles no longer orbit their targets when they miss or when they are fired at short range
  • removed a lot of unused data structures from every ship to free up a bit of memory
  • fixed a bug where damage dealt to dead ships would stay in memory for too long
  • added a T1 repair drone module
  • added a T1 repair drone ship system ability
  • scrapping a ship now returns energy to your station's capacitors
  • replaced 170 occurrences of string drawing with a new fault tolerant method that should hopefully prevent crashing on foreign language installs of windows with different rules for displaying numbers
  • fixed another bug that could prevent the game from noticing that you are outside the bounds of the ship interior and let you walk in invalid areas
  • buffed oxygen regen values on dropped armor
  • added a new type of suit that will sometimes drop: EVA suit. This suit has no armor or shields, but allows movement outside of ships
  • seeded higher level loot with EVA suits that also have defensive properties
  • fixed a random crash caused by air updating inside ships which broke into very strange shapes
  • added a new large version of the advanced T2.5 radiator
  • technological advancements in extreme space engineering have allowed us to add two new modules for equipping your space ships with the most luxurious of accommodations never before seen across the verse: Toilets have been added to the game. Currently they do nothing.
  • added a new animation for mass driver cannons
  • fixed a bug where marv figured out how to change out of the nice shirt we gave him.
  • After numerous failed brainwashing sessions we have decided to make a running joke out of the fact that Marv never participates
  • a ship which is on fire no longer loses all air when being written to disk because it was causing ships to lose all air when moving between airlocks