We released a bunch of small updates and none were big enough to bother with a patch note announcement, but then I let it sit for a while without posting any and I forgot. Anyhow, here is the list of changes up to version 0.4.0.09.
0.4.0.06
- disabled airlock locking at stations. I consider this test a failure. I'll have to find another incentive for not going into other people's ships
0.4.0.07
- removed the heat sink blueprint which was added twice by mistake
- changed ship debugging to force the same faction rules as singleplayer for better testing of things that rely on faction
- fixed a bug where empty research categories could cause a crash when entering a blueprint store
- disabled the drillbore effect
0.4.0.08
- the hacking screen now warns the user about success chance and has an option to opt out
- fixed a series of bugs pertaining to how ships move between sectors that are so large I don't understand how the game ever ran at all. I clearly recall the game running a week ago, but today it didn't run at all until I fixed the bug. The bug can't have unfixed itself while I was away, so reality before today and reality after today can't be rectified. I believe I have gone insane.
- autosaves streamlined. they now save a bit less redundant data and should be a lot faster.
0.4.0.09
- the hacking screen now tells you your chance of success and gives you the option to abort
- fixed a crash in the tutorial caused by not having a ship
- made it harder for quests to crash the game