fixed a bug where the interiors of some items were not saving correctly in some situations
fixed a bug where agents could show up at the bars inside abandoned stations still
0.5.0.02
ships now get pissed off if someone docks with them without permission
crew now attack intruders on their ship even if they have not been told to attack the intruder's faction
re-added exotic matter to explosions in response to feedback. Fun is more important than economy and the new fixes to crew aggravation should prevent some of the abuse
research cost must now be paid up front and research progress is no longer associated with collection of credits
added a fail safe to guarantee ships don't aggro against their own faction due to damage or docking activities
the demonic portal which opens inside ships to refill their ammo reserves at your station has been made slightly less tempting for any of the crew you have left onboard. Hopefully they should stop going insane and attacking you after you use the "restock ammo" option at the home base
the cost of purchasing a blueprint was reduced from 20% of the research cost to 5%
updated the system for storing and processing designed ship profiles. Your designs are now persistent across all saves and will not be deleted or corrupted when your save game dies. If you have designs from a previous game which you want to spawn you will need to unlock the research for any special modules that you have placed inside the design before it will be able to spawn in the current game
fixed a bug in the logistics screen where the "select" button would not re-appear when your station capacity filled sufficiently to spawn a ship after opening the menu
upgraded all ship icons to use new artwork which better represents their relative sizes and allows them to be color coded
fixed an issue with the asset for the boulder T1 ship...unfortunately ones which are already unlocked will not be fixed as their design is part of your save file now
moved the SSC shipyard mission location considerably closer to the home station. Will only benefit games created after the patch.
0.5.0.03
fixed a bug where quick saves could duplicate some data which was slowly leaking memory and inflating the size of save files. The fix will repair existing saves
fixed a bug that was causing the game to duplicate some NPC agents when you completed a quest
added code to prevent the game from allowing duplicate NPC agents in case some idiot writes a quest that duplicates agents in the future
added code to de-corrupt save files which suffered from this error