Developer postOriginal post (opens in a new tab)

bugfix patchnotes - 0.6.0.03

0.6.0.01

  • fixed a bug where a new agent could be saved but not loaded

0.6.0.02

  • fixed a very rare crash bug which can happen when re-entering a sector with a ship that has no turrets

0.6.0.03

  • fixed a bug where using the "Tractor to dock" command on a ship with no airlocks would crash the game
  • scrapping a ship now attempts to transfer all cargo from that ship into your station storage
  • added a global screen effect when taking damage so you can see if your character is being attacked or suffocating when viewing another screen
  • crew of the player's faction no longer lock the airlocks on the ships that they command
  • fixed a bug which might have lead to ships bouncing off of asteroids after their crew died
  • fixed a bug where linear drag was not applying to dead ships and ships that were charging their travel drive
  • phase warp drive now has a minimum speed which is greater than the fastest travel drive speed so it can never go slower than travel drive
  • fixed a bug where a pirates cove entry dialogue could get stuck on one of the options
  • fixed a bug where the agent who greets you at pirates cove didn't exist until after the conversation leading to a missing portrait
  • finally figured out the crazy complicated matrix transformation needed to move crew from ship interior space to ship exterior space for proper EVA placement
  • the player no longer starts with a repair gun, that was never intended and was only a side effect of all NPC crew having a repair gun by default
  • fixed a bug where crew were ignoring ship damage in the debug arena
  • crew can now tell when the module they are trying to repair isn't connected to the ship in any way and will not receive any repairing, they will move on to other tasks
  • AI crew who wander aimlessly due to boredom will now typically wander to locations much closer to where they currently are, this is less taxing on the CPU pathfinding, and it causes them to run off to the opposite side of your station less often
  • fixed a bug which may have prevented crew from returning to follow you after killing an enemy, not entirely sure I have fixed that bug but I fixed a thing that could have caused it
  • the subspace tube will no longer be added to loot tables once the player has unlocked the research
  • the subspace tube weighs less heavily on loot tables now such that it doesn't drastically reduce the amount of loot that spawns with it
  • fixed a pirate blueprint that was giving the wrong ship. of course you get to keep the wrong ship if you already researched it, it is much more interesting than the correct ship
  • changed how logistics handles special designs of unlocked hulls, namely they are now all available once you have the hull unlocked
  • fixed the shield position on the interdict station that was blocking an airlock
  • added radiators to large SSC style turret designs
  • shield tiles no longer block character movement
  • fixed some code which may have lead to a memory leak
  • crew now return to your bar when you dismiss them instead of dropping dead on the spot...Ok actually they are still killed but we also remove the corpses now so there's less mess