you now only fall out of your ship once 3 out of 4 tiles under your character are hull breach tiles (up from 2)
fixed a bug which was preventing the horrible murder of your friends during occasions of your unexpected respawning
fixed a bug where autosave was removing missiles from missile tubes
tweaked the shader to make it more obvious when a hull breach is large enough to fall out of
added module unlocks to the list of stuff which is persistently unlocked outside of singleplayer
all persistent unlocks are now applied to your new and in-progress singleplayer games which means restarting singleplayer doesn't force you to lose module or turret unlock progress
fixed a bug where some ships would glow unreasonably when zoomed out
fixed a bug where your character wasn't always cloned with the correct attention to modern space-captain fashion sense
marv has been given a different color shirt to better suit his disposition- Marw will look like wearing medium armor, my bad. Will be fixed in .22 - Jan
all ships have been upgraded with the most primitive system for avoiding deadly asteroid collisions and will no longer allow you to warp into terrain at full speed.
auto saves are no longer triggered when entering your home station. This prevents redundant saves when respawning and allows you to game the save system by force quitting (may lead to save corruption) Note: this was added in response to feedback. If it creates more problems than it solves we are not apposed to removing it in response to feedback.
quicksaves (if you use them) are now different from auto saves and you can use them to return your save to the state of your most recent manual snapshot. Warning: this will override any progress in your (usually more recent) auto save.
NEW: added a new screen to handle choosing which save you would like to load. This screen is not complete in terms of final functionality
fixed a bug in the battle testing arena where clicking on the invisible research icon would crash the game
slightly increased vertical padding of buttons in the keybind screen
fixed a bug where the repair gun would often choose to attempt repairing invalid tiles causing the repair process to take far too long
buffed repair guns again. increased both base repair rate and scaling with loot quality.
cleaned up and optimized a minor data structure that gets used a lot by every ship (removed some deprecated code and data structures)
NEW: added a mini-map to the ship interior view which shows the layout of your ship, damage, and crew locations in real time
NEW: added a help overlay to the ship navigation screen that explains functions and icons and keybinds when the user holds the F1 key