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0.3.3.16 + 0.3.3.17 patch notes

0.3.3.16

  • data cores containing a chance for a T2 module were orange when they should have been blue
  • fixed a memory leak in the new interior rendering screen that was leading to random crashing
  • completely new shader for interior rendering of shield tiles
  • improved existing music tracks with added duration and awesomeness
  • some new icon artwork that may or may not be implemented yet

0.3.3.17

  • Fixed same wrong tip names in research
  • fixed a bug where rendering would sometimes experience an id overflow and not draw ships in the correct order
  • added new sprites for junk items
  • added new sprites for data cores
  • added new crew artwork for armor
  • added some logic that should prevent crew team members from shooting at ships the player is in
  • you can no longer crash the game by dragging the window
  • interior rendering optimized to use less vram
  • fixed a bug where the ingame menu was polling for input when the game wasn't focused
  • fixed a bug where dialogues could be clicked when the game window wasn't focused
  • fixed a bug with quicksave where items were dissapearing
  • when the player dies, their team now dies as well so that a new team can be formed and nobody needs to fight their own crew for control of a ship. Isn't it nice we can all be such good friends?
  • you can now unlock variant ship designs if you have already unlocked the hull for that ship. A design named "unlockedVariant" will be added automatically when you do
  • fixed a bug where mining tiles inside a station could cause a random crash
  • upgraded reloading animation artwork
  • fixed a bug with ai enemies that made them very irritating to fight, they should be easier to deal with now
  • zoom level in exterior view is now persistent