fixed a crash caused by rendering stations outside of singleplayer mode caused by a check to see if the station was the player's home base
the save that happens after a crash will no longer display a loading screen. This will feel a little more rough for the user due to lack of visual feedback, but it will fix issues where the save could not happen in instances where the crash was rendering related
added lounge module to research and unlocked modules in T2 corridors group unlock, module is also retroactively unlocked when missing on older character profiles
fixed mineable crystals in stations giving crystals
fixed some quest names
added wide hallway conduit to research and unlocked modules in T2 corridors group unlock, module is also retroactively unlocked when missing on older character profiles
made Assault pirate base quest logic more robust
made Kill Greg quest logic more robust
made Kill Budd quest logic more robust
added an event that triggers when a missile fires
added an event that triggers when a missile explodes
equipped gear to crew of Missile, Beam and Drone bosses
added waypoint to Moral Crusade quest
fixed the_data quest being lost when loading game
fixed Signal Relays quest not removing their map icons when they are destroyed
fixed a bug in monogame that prevented the framework from detecting mouse keys 4 and 5
fixed a bug in our keybind code which was preventing the game from recognizing "on release" events for mouse keys
added a fancy UI element around your ship for beam weapon energy
added a fancy UI element to the mouse that shows missiles ready to fire
added a fancy mouse cursor element which shows if your beams can fire at a location
Significally extended arc rendering framework
Reworked blue biome now "outer rim"
Fine tuned glaciers
Reworked green biome now "infested" biome
Added brand new asteroid type - these will only show up in new worlds, but they don't affect gameplay