Developer postOriginal post (opens in a new tab)

0.8.1.00

  • fixed everetts coherence quest
  • fixed a crash caused by rendering stations outside of singleplayer mode caused by a check to see if the station was the player's home base the save that happens after a crash will no longer display a loading screen. This will feel a little more rough for the user due to lack of visual feedback, but it will fix issues where the save could not happen in instances where the crash was rendering related
  • added lounge module to research and unlocked modules in T2 corridors group unlock, module is also retroactively unlocked when missing on older character profiles
  • fixed mineable crystals in stations giving crystals
  • fixed some quest names
  • added wide hallway conduit to research and unlocked modules in T2 corridors group unlock, module is also retroactively unlocked when missing on older character profiles
  • made Assault pirate base quest logic more robust
  • made Kill Greg quest logic more robust
  • made Kill Budd quest logic more robust
  • added an event that triggers when a missile fires
  • added an event that triggers when a missile explodes
  • equipped gear to crew of Missile, Beam and Drone bosses
  • added waypoint to Moral Crusade quest
  • fixed the_data quest being lost when loading game
  • fixed Signal Relays quest not removing their map icons when they are destroyed
  • fixed a bug in monogame that prevented the framework from detecting mouse keys 4 and 5
  • fixed a bug in our keybind code which was preventing the game from recognizing "on release" events for mouse keys
  • added a fancy UI element around your ship for beam weapon energy
  • added a fancy UI element to the mouse that shows missiles ready to fire
  • added a fancy mouse cursor element which shows if your beams can fire at a location
  • Significally extended arc rendering framework
  • Reworked blue biome now "outer rim"
  • Fine tuned glaciers
  • Reworked green biome now "infested" biome
  • Added brand new asteroid type - these will only show up in new worlds, but they don't affect gameplay
  • Changed Toxic planets
  • Adjusted biomes display on map view
  • Significally improved beam low energy response
  • Fixed possible beam energy exploits
  • Fixed a tooltip bug for the heavy dual vortex gun
  • Asteroid icons were included in GUI alpha fade
  • Assigned unique names to T2 reactors
  • Assigned unique names to T2 engines
  • Assigned unique names to T2 thrusters
  • Assigned unique names to T2 beams
  • Also factories, shields, controllers...
  • Added Beam Controllers tooltips
  • fixed a crash caused by outdated beam emitters