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Features and QoL
- added the Ion beam controller to the game. Blueprint drops in green zone from T2.5 ships as temporal source before dedicated ship is introduced.
- added a new Pike variant with Energy turrets and ECM
- energy turrets should now be obtainable outside of green zone
- new modules were integrated into the design screen
- activating debug mode from the ingame menu via Konami code will now also activate design screen debugging options
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Bug Fixes
- your targeting computer will no longer draw target brackets for ships that are still targeted but outside of your view and in another sector since they draw at the wrong spot and look like a bug
- added more null reference checks to some EVA boarding code that should never have crashed in the first place because none of these things can ever be null but apparently one of them was anyhow
- fixed a crash in the debug spawn menu caused by trying to teleport yourself into a new design which has no airlocks
- fixed a bug where drone launchers were not synchronizing their ready state if they were created on a ship which already has ready drones
- fixed some code that might have been causing visual artifacts when switching between ship interiors on occasion. We suspect a thread timing issue so we weren't able to reproduce the problem reliably but we fixed some code that looked really suspicious and we're hoping to never talk about it again
These patch notes belong to patch deployed few days ago, they are just slightly delayed. Patch 0.8.4.02 is already in work. In meantime, before trying to summon Budd, please make sure you have both "kill Greg" and "kill Budd" missions. We suspect, that having only one may lead to quest bugging out.