fixed a bug with a red zone quest which was not giving its quest reward
rewrote the binary format for ships such that a corrupt ship data file can no longer invalidate an entire sector causing the sector to fail to load
rewrote the sector loading logic to be more robust so that it can recover from some forms of corrupt data
rewrote the sector regeneration logic to hopefully regenerate the contents of a sector if it is found to be totally corrupt
fixed the logic for aiming the repair tool when zoomed out
0.7.0.06
fixed an issue where quest rewards from 0.7.0.05 were granted in a way as if they had been programmed by a drunk person
0.7.0.07
player avatar move speed slightly increased
fixed a bug with ingame design screen undo feature where everything worked except for the keybind check
the SSC shipyard interdiction effect is now produced by a station which can be blown up or sabotaged
the SSC shipyard now has fewer patrols
slightly reduced the number of fighters involved in the end battle of the SSC shipyard event
removed 2 key patrol points at the SSC shipyard which should help guarantee the player has more space to escape
bullets fired from guns directly on top of enemy targets now glance off dealing 10% damage
fixed a bug with a dialogue that pops up at shops in pirate's cove that would make shop interface behave strangly
fixed an issue that could cause hardware and software cursor to both render at the same time in some scenarios
some work on improving quest journal tracking
fixed a potential issue with programatic cammera panning
fixed a bug with interior screen shot rendering
changed how consoles apply crew faction id to ships when they are controlled such that whoever controlls the bridge should more reliably change the faction of the ship to their own faction
changed "who's" to "whose" in a dialogue
fixed some issues with the Anna agent giving the correct dialogue