This is a provisional going-live event. I'm currently very heavily distracted by the health of a family member, however 0.6.1.00 has been ready for testing and I want people to try it out so it is going live. If there are troubles I may revert, however I suspect this will simply work.
Chanes are as follows:
Monogame 3.6
This is bonus contents i guess, we upgraded to monogame 3.6 by accident when I ran the installer not realizing it would replace my binaries.
Monogame 3.6 brings more efficient sprite drawing and some low level fixes to sound stuff as well as various small framework things here and there. In theory this should simply make everything a little faster and smoother...in practice it means you can't resize the screen by window dragging anymore.
Mono 3.6 integration is also helpful for the other 6.1 additions.
Debugging tools
The big addition you will notice is the new debugging tools. To activate them get into the test arena and press Delete when piloting your ship. You can spawn any of your profiles via drag+drop controls and use the faction settings tool to make any battle scenario you like.
This video shows off the new tool
Flotillas support
Flotillas are fully 100% supported in this update. They allow a custom ship to be assigned a faction and added into the general population of a single player game world. Having flotilla files working is the first step to getting mod support working.
Steam API and Workshop
We integrated the steam API and this version is technically compatible with the steam workshop. Currently there is a small group of testers who are using the provisional version of the workshop to test integration. If you would really like to try out the new features talk to Red in the community forums about joining the tester group.
The workshop lets you simply subscribe to flotillas à la carte to customize your single player world with custom ships.
Other changes
- fixed a station texture that was the wrong size
- profiles will no longer crash if there is no .tac file or if the .tac file is corrupt or invalid
- reduced TOBI output to be in line with the new movement system
- conduit glow now decays over 1 second causing less seizure inducing visuals and it does so in a way that is actually a slight optimization to all conduits
- added a screen that allows uploading to the workshop. It is still in testing and disabled by default, but it is in there.
- design debugging is now enabled for those in the steam tester group for use in testing flotillas
- fixed a crash when a ship without an emission layer breaks into shards
- profiles that fail to load now explain why they failed to load via the loading screen progress log
- fixed a crash caused by ships without turrets
- there is now a maximum target lock duration that will be used even if your ship has no sensors so small fighters can use missiles again
- added the ability to toggle floating combat text in the options menu