Moulder DEMO 1.8 Patch
This version adds a new intro and fixes some Pillbug issues introduced with the last patch (oops).
If you do not wish to replay the game, here's a video of the new intro: https://youtu.be/ojuSgqTsRKg
THIS PATCH WILL RESET YOUR SAVE FILE!
CHANGES:
GAMEPLAY:
Pillbugs now remain suspended in midair for a shorter amount of time and cause stagger buildup even if they don't hit the head of a large monster, albeit at a reduced rate.
Air dashing now also causes maggots to briefly resist shake-offs, just like rolling.
Interacting with things is now easier.
Some mission-related stats (best time, number of completions) are now visible in the mission select screen.
MISCELLANEOUS:
The intro cutscene has been completely remade.
Signs have been re-drawn to be more visible.
The tutorial has been tweaked; more gates have been added to ensure that certain mechanics are learned. The text is more thorough.
Added a new UI element showing how many times the player can spawn maggots.
Added a "remaining time" display.
The radar now updates once every two seconds instead of thirty times a second. This is a major downgrade to its function, but it should greatly improve performance until I find a better solution.
The pillbug sound effect for a strong impact has been changed to a less annoying sound.
The game now has a small amount of sound feedback for certain held actions (throwing maggots, holding the "special" button to use trinkets / spawn maggots).
The minimum amount of damage that can be displayed as a damage number has been lowered from 10 to 5.
Projectiles, damage numbers and maggot bite effects should now be more performant.
"Sensitivity" option renamed to "Look Sensitivity".
A number of changes have been made to keybinds. Now controller keybinds should display with more intuitive names; it's now possible to reset your keybinds. Now the "UI Back" button (default: B on controller) should reliably get you out of menus.
The pause menu is now mapped to "Start" on controller rather than on "Select." See additional note below.
Added a jumping and landing animation for Leuce. This has no gameplay effects.
Maggots now violently burst out of the enemy when landing a fully charged heavy attack. This might have minor gameplay effects but is, for the most part, a cosmetic change.
BUG FIXES:
Pillbugs can now be thrown without issue.
Fixed navigation code that caused taller enemies to get stuck on slopes. As a result of this fix properly aligning their velocity vector, all enemies will now be very slightly faster.
