2.0 Patch Notes
New
New Gameplay System: You now train and manage only a single survivor. Survivor choices will always include at least one Characteristic. Training has been redesigned so that you choose from a set of random options each day. The "End Day" button has been removed, and the date will now automatically advance whenever you perform an action such as training, resting, or surgery.
Stamina: Training now consumes Stamina. If Stamina becomes too low, there is a chance that training will fail. Stamina can be recovered through the Rest action.
New Victory and Defeat Conditions: You now have a limited training period of 3 months (12 weeks) to develop your survivor. The game ends when the World Championship concludes. Winning the World Championship results in victory. Failing to qualify for the World Championship within the allotted opportunities, or having your money fall below zero, results in defeat.
Winning a regular league now upgrades the Training Facility.
Updates
Training and surgery can now be performed on weekends.
Injuries now recover faster than before. However, while injured, survivors cannot participate in training or Battle Royales.
Default survivor field of view: 120° → 90°
Event League losses no longer invalidate Royal Loader eligibility.
The number of Crafting materials appearing in leagues has been slightly increased.
"Ups and Downs" Characteristic: Stat fluctuation range -10 ~ +10 → -20 ~ +20
"Assassin" Characteristic: Strength -10, Agility +20 → Agility +20
"Cup-Smart" Characteristic: Championship stat bonus +10 → +20
Characteristic rarity adjustments:
"Prodigy": Uncommon → Common
"Genius": Rare → Uncommon
"Regenerator": Uncommon → Rare
"Assassin": Rare → Uncommon
Bronze League safe-zone announcement interval: 30s → 40s
Silver League safe-zone announcement interval: 40s → 45s
Bug Fixes
Fixed an issue where some Steam callbacks were not being processed correctly.
Fixed an issue where movement speed penalties from injuries were not being applied correctly.
Fixed an issue where the Agility bonus from the "Taste of Blood" Characteristic could stack repeatedly.
Fixed an issue where the "Trophy-Cursed" and "Cup-Smart" Characteristics were not functioning correctly.
+Hot Fix
Fixed an issue in the Strategy Room where crafting priorities and crafting permissions were incorrectly matched.
Fixed an issue in certain Gold League maps (4x4) where restricted zones would block paths.
Fixed an issue where errors would occasionally occur when firing arrows with bow.
Fixed a missing exception handler that occurred when a survivor executed a saved strategy.
