*With the upcoming Early Access Release, we thought it would be a good idea to paste the complete list of Closed Alpha Patch Notes. All these updates were made to the game following the first Closed Alpha Release, on June 8th, 2016.*
Closed Alpha v.0.2.3 (July 21, 2016)
Bug Fixes
- [FIXED in v.0.2.3] 'Generalist' Trainer effects now compute normally.
- [FIXED in v.0.2.3] Fixed a bug with ParseTraits() in Random Encounters
- [FIXED in v.0.2.3] Fixed an odd case that would sometimes cause a Quest Prospection Campaign to return 0 results.
Combat UI Improvements
- [ADDED in v.0.2.3] Hovering over a 'Skill, Basic Attack or Item' button will now cause the Action Point bar to visually indicate how many APs will be used by performing this action.
UI
- [FIXED in v.0.2.3] Tutorial text box contents should now display properly.
- [FIXED in v.0.2.3] Resolution panel will no longer duplicate the 'The Party Heals 1 Wound' visual reward.
- [FIXED in v.0.2.3] Fixed various UI elements in the Resolution Panel.
- [FIXED in v.0.2.3] Various improvements to the 'Contracts' Info-Window contents and UI
- [ADDED in v.0.2.3] 'Staff Point' ressource indicator added to the staff panel.
- [ADDED in v.0.2.3] Added a 'Nothing Happens' Visual Reward to the Resolution Panel.
- [ADDED in v.0.2.3] 'End of Trimester' Report will now show if any Agency Hatred was gained from the player's rank.
Balance Changes
- [BALANCED in v.0.2.3] Reduced the gold lost on one of the resolutions from the 'Have a Ball' Random Encounter.
Misc
- [ADDED in v.0.2.3] Added an auto-cleaner for obsolete save files.
QoL Improvements
- [FIXED in v.0.2.3] It is now possible to scroll contents with the mouse in the Resolution Panel.
Closed Alpha v.0.2.2 (July 20, 2016)
Display Fixes
- [ADDED in v.0.2.2] Added a Fail-Safe on application opening to prevent game from starting in 0x0 resolution (this fixes the issue created by the last v.0.2.1 patch).
Performance Improvements
- [OPTIMIZED in v.0.2.2] Improved "GiveRewards" method performance by over 60%. This will effectively remove the small lag spikes experienced when completing Objectives, accessing the Resolution panel and at the beginning of a new turn.
- [OPTIMIZED in v.0.2.2] Decreased initial game Load Time.
Bug Fixes
- [FIXED in v.0.2.2] Fixed a loophole allowing to 'EndTurn' using Keyboard although League Trimester sequence was still running.
- [FIXED in v.0.2.2] Fixed an issue causing an adventurer's second skill button (in combat) not displaying any sprite.
- [FIXED in v.0.2.2] Fixed a game-breaking exception caused by Thief combat animator in some very specific scenarios.
- [FIXED in v.0.2.2] Fixed Skillcheck choice in "The Rope Bridge" Random Encounter.
- [FIXED in v.0.2.2] Fixed erroneous Special character choice portrait in "The Rope Bridge" Random Encounter.
- [FIXED in v.0.2.2] Fixed a Dictionary Exception thrown in certain circumstances by the "ParseTraits()" method when no trait could be found in party members.
Combat and Skill Fixes
- [FIXED in v.0.2.2] Fixed problems with Blood Offering's modifying of APs in certain specific cases.
- [FIXED in v.0.2.2] Fixed an exception causing negative AP-regen bonuses in specific cases.
UI Fixes
- [FIXED in v.0.2.2] Eliminated agencies now properly display a value of "---" Fame, instead of "-1".
- [FIXED in v.0.2.2] Fixed "Contracts" Info-Window panel not auto-retracting on Turn End.
- [FIXED in v.0.2.2] Fixed "Contracts" Info-Window panel not refreshing upon new contract signature.
Balance Changes
- [BALANCED in v.0.2.2] Made some minor changes to Intrigue rolls, odds and values.
Misc
- [TEMP. Removal in v.0.2.2] Temporarily removed the "Hints" Info-Window, ahead of improvements.
Closed Alpha v.0.2.1 (July 18, 2016)
Bug Fixes and Optimization
- [FIXED in v.0.2.1] Optimized certain SQL queries, build settings and overall code to improve in-game performance.
- [FIXED in v.0.2.1] Fixed issue on Save/Load that would cause values to not refresh when loading another game with the same Agency Name.
- [FIXED in v.0.2.1] Fixed issue in Combat that would cause the enemy to go into an 'IDLE' loop in his animation during AoE buffs, crashing the game.
Display, UI and Misc Fixes
- [FIXED in v.0.2.1] Druid 'Nurture' tooltip showing wonky information.
- [FIXED in v.0.2.1] 'Use Item' tooltip didn't show AP Cost.
- [FIXED in v.0.2.1] Tooltips for damage type and resistance type traits now show the correct 15% value they give.
- [FIXED in v.0.2.1] Added tooltip to 'Unscouted Quest' panel hiding monster information in combat.
- [FIXED in v.0.2.1] Calendar now shows current week and trimester in the Top Bar.
- [FIXED in v.0.2.1] Can now skip splash screen logos.
- [FIXED in v.0.2.1] Adventurers and Enemy Combat Boxes were resized to reflect new positions/sizes of combatants.
- [FIXED in v.0.2.1] Recruitment Campaigns getting unlocked with the right licences.
Balance Changes
- [FIXED in v.0.2.1] Moved the initial roster size back to 4 adventurers.
- [FIXED in v.0.2.1] Nerfed potency for healing spells that would cause some fights to last too long.
- [FIXED in v.0.2.1] Overall pass was made on combats to better disperse buffers / healers /damage dealers. #MoreFun
Closed Alpha v.0.2.0 (July 14, 2016)
v.0.2.0 - Major Changes
- [ADDED in v.0.2.0] An entirely new system was added to the game : Agency Intrigue. Intrigue actions are made using Scout Points* and are used to affect other Agencies in your current league. Using these actions and getting ahead of the pack (by climbing league rankings) will cause other agencies to gain "hatred" towards you and, in time, they will themselves use the different Intrigue actions against to hinder your progression.
*You will first need to unlock Intrigue by spending a Research Point in the brand new Tech Tree, once your Agency levels-up!
- [REHAULED in v.0.2.0] The Agency Research Panel (Tech Tree) was completely revamped! There are now 10 licenses instead of the precedent 7, and licenses now passively provide the player with every "Critical" upgrade, such as :
- Number of parties.
- Max agency roster size.
- Max salary cap.
- Quest Log Capacity.
- Scout actions available each turn.
- Maximum number of Waypoints (Portals) you can open on the map.
- Available Recruitment Campaign Types.
All other "Minor" Points are now solely spent toward specializing your Agency. This should help player progression a lot and make the progression curve feel more natural.
- [REHAULED in v.0.2.0] When on the map, parties can now ALWAYS use the Teleport action. If they're not currently on an Active Portal, the move will cost Gold to the agency based on the party's average level.
- [REHAULED in v.0.2.0] The Agency Champion mechanic has been changed. It is now unlockable via the Tech Tree and it provides the champion with a passive stat bonus. The champion's salary now remains part of the Agency's total.
- [REHAULED in v.0.2.0] Staff members are now unlockable from the Tech Tree. Also, they do not cost the player any gold per turn. Instead, managers have a number of points to allocate to the Staff members, akin to what can be found in worker placement board games. The pool of available points and the power level of the Staff members can be also be improved via Tech Tree.
- [REHAULED in v.0.2.0] Opening new Portals no longer costs gold. Players start each new campaign with a number of available portals to open, and gain new ones by unlocking corresponding researches in the Tech Tree.
Bug Fixes and Optimization
- [FIXED in v.0.2.0] Fixed the trimester/end of year panel stat tracking issues.
- [FIXED in v.0.2.0] Fixed some issues with the refresh rate of HP bars in combat.
- [FIXED in v.0.2.0] Fixed a bug with the amount of items given by quests.
- [FIXED in v.0.2.0] Fixed a bug with traits attribution during resolution of encounters.
- [FIXED in v.0.2.0] Fixed a bug causing visual elements to appear twice in the resolution panel when Player flees.
- [FIXED in v.0.2.0] Fixed tool-tip issues on the contract window.
- [FIXED in v.0.2.0] Fixed a bug causing adventurers to be offended by contract offers too often.
- [FIXED in v.0.2.0] Fixed the bug causing the screen to go black when the intro sequence finishes.
- [FIXED in v.0.2.0] Cleaned some minor display issues during the tutorial sequence.- [FIXED in v.0.2.0] Various other minor bug-fixes across many systems.
Display and UI Fixes
- [ADDED in v.0.2.0] Game now launches in 1920x1080 windowed mode. We added a "Settings" button to the main menu and a section in the general game menu to allow players to change resolution, window mode, and audio volumes as they wish. This should allow players on higher resolutions who were experiencing display issues to play the game in windowed mode properly. - [ADDED in v.0.2.0] Game now natively supports four 16:9-based resolutions, with many more still being compatible by running the game in one of the 4 native resolutions in Windowed mode.
- [ADDED in v.0.2.0] Added a count on party's pathways on the world map to allow players to know how long (in turns) it will take to reach a destination.
- [ADDED in v.0.2.0] Added an entire panel to show players the length of all their current active contracts at a glance. The panel even shows how much Gold the Adventurer would want if you were to renegotiate them today. This should hugely improve the ability of players to plan their budget and manage the salary cap.
- [FIXED in v.0.2.0] We upgraded the Loading screen. Hint text should be more useful and displayed neatly.
- [FIXED in v.0.2.0] Improved the Top bar and the Action bar of the main HUD.
- [FIXED in v.0.2.0] Character Sheet and Roster missing info is fixed.
- [FIXED in v.0.2.0] Fixed the bug causing the damage shown on skills during Level up to be 0.
- [FIXED in v.0.2.0] Fixed damage displayed on AoE attacks to allow for each target to show its own damage received.
Combat Improvements
- [ADDED in v.0.2.0] Linked characters on the field with their portraits in the Initiative bar of the combat HUD for better player Feedback.
- [FIXED in v.0.2.0] Fixed a bunch of little tool-tip issues in combat.
- [FIXED in v.0.2.0] Fixed further instances of enemies falling in an infinite loop in combat.
- [FIXED in v.0.2.0] Fixed an issue allowing enemies to stack buffs when they shouldn't.
- [FIXED in v.0.2.0] Fixed minor dictionary issues with adventurers and enemy skills.
- [UPGRADED in v.0.2.0] A pass was made to review the combat composition in an effort to provide better suited enemy parties.
Balance Changes
- [ADDED in v.0.2.0] Adventurers on the player bench now cost only 50% of their normal salary each turn.
- [ADDED in v.0.2.0] Starting AP in combat for the very first round is now affected by the Agility stat more relevant.
- [UPDATED in v.0.2.0] Many systems have received various minor balance changes.
Misc
- [UPDATED in v.0.2.0] New Epic Manager Logo!
- [ADDED in v.0.2.0] Players are now prompted with an Event when they change reputation level with any Faction.
- [UPDATED in v.0.2.0] The Main Menu of the game received some love and was updated.
- [FIXED in v.0.2.0] Fixed some text field issues on the level up screen.
- [ADDED in v.0.2.0] Various fixes in the in-game Credits.
- [FIXED in v.0.2.0] For character negotiation, adventurers now suggest an amount that conveys 100% success rate. Contracts details are also now maintained if the offer is refused by the candidate to accelerate the negotiation process.
Closed Alpha v.0.1.6 (June 23, 2016)
CONTENT
- [ADDED in v.0.1.6] Settings - Added Music and SFX Volume change to Settings Panel.
- [ADDED in v.0.1.6] Hotkeys - Added Hotkeys to Combat and World Map to accelerate combat and better player usability.
- [ADDED in v.0.1.6] Camera - Added Camera locks and tweaks to better player usability.
- [ADDED in v.0.1.6] Random Encounters - Added 24 new 'General' Random Encounters that can happen anywhere on the map.
- [ADDED in v.0.1.6] Random Encounters - Added line breaks to Random Encounters to alleviate text reading.
- [ADDED in v.0.1.6] Contract Negotiation - Default is now 24 Weeks instead of 12.
- [ADDED in v.0.1.6] Contract Negotiation - Default negotiation values will now show exactly what the adventurer wants with 100% Success Chance.
- [ADDED in v.0.1.6] Contract Negotiation - When contract is refused will now change the success chance to reflect added adventurer greed without changing the original offer.
- [REHAUL in v.0.1.6] Agency Champion - The Agency Champion will now be considered in the agency's salary cap, he will instead have an added XP gain % from quests. This mechanic will be unlockable in the new Agency Research panel coming in the next one or two weeks.
BUG FIXES & OPTIMIZATION
- [FIXED in v.0.1.6] Quests - Rewards being regenerated on load game for active quests.
- [FIXED in v.0.1.6] Quests - Fixed not being able to cycle between Quests on a same node.
- [FIXED in v.0.1.6] Combat - Added a failsafe to reboot enemy turn when he fell into an idle state, thus breaking the game. (Temp Fix while we figure out why enemies using AoE spells fall into this state in the first place...)
- [FIXED in v.0.1.6] Skill Checks - Skillcheck percentages are now calculated correctly. (They were off by 5%)
- [FIXED in v.0.1.6] Optimization - Fixed multiple GameObjects being instantiated during Combat, slowing down computer as gameplay went on.
- [FIXED in v.0.1.6] XP Gained - Fixed error in XP calculation when adventurer had traits and other effects that added bonus XP %.
DISPLAY AND UI FIXES
- [REHAUL in v.0.1.6] Combat - New Visuals for Tombstones upon combatant death in Combat.
- [FIXED in v.0.1.6] Cursor - 'Targetting' Cursor now appears when targetting allies with skills.
- [ADDED in v.0.1.6] Critical Hits - Added a visual feedback when a hit does a 'Critical Hit'
- [FIXED in v.0.1.6] Typos - Fixed Various Typos in the game.
- [FIXED in v.0.1.6] Quests- Fixed First Faction Quests not appearing as 'Storyline' Quests on the map. (Orange marker instead of Blue marker)
BALANCE
- [REHAULED in v.0.1.6] Combat - Starting Stats and Stats on Level-Up have been rebalanced to make adventurer progression and combat feel better in the early game.
- [REHAULED in v.0.1.6] Combat - Starting AP is now derived from the Agility Stat and APRegen has been tweaked to reflect the Stat changes.
- [REHAULED in v.0.1.6] Combat - Many Skills and Skill Passives have been changed. Particularly Buff/Debuff skill effects have been nerfed.
- [REHAULED in v.0.1.6] Combat - Enfeebled Status Effect now does -15% to all damage instead of -2 AP. This added useless length to the combat.
- [FIXED in v.0.1.6] Merchants - The price for Kits in the Blacksmith has been reduced.
- [FIXED in v.0.1.6] Loot- More Kits will drop as loot from Quests.
- [FIXED in v.0.1.6] Contract Negotiation - Reduced Fame Gained from Quest Signing and Renegotiation.
- [FIXED in v.0.1.6] Contract Negotiation - Reduced Fame Gained from Quest Signing and Renegotiation.
- [FIXED in v.0.1.6] Quest Prospection - Higher Threat Recurring Quests now appear a bit later in the game.
- [FIXED in v.0.1.6] Random Encounters - Reduced % Chance of Ambush and augmented chance of landtype / general encounters.
- [FIXED in v.0.1.6] Recruitment Campaigns - Lowered Prices for the campaigns significantly.
- [FIXED in v.0.1.6] Fame - Losing Fame will now longer remove agency's current fame (Agency XP), only the agency's current league fame.
- [REMOVED in v.0.1.6] Events - Random Traits being obtained on turn start have been removed from the game.
Closed Alpha v.0.1.5 (June 17, 2016)
MAJOR REHAUL - Quest Prospection
- [REHAULED in v.0.1.5] The Quest prospection Panel was completely rehauled to allow players to see the location of the Quest on the WorldMap when deciding to add them to their Quest log. This rehaul includes some new visual assets, new and updated usability and other QoL improvements.
BUG FIXES & OPTIMIZATION
All-in-all, we shaved about half the loading time and almost all the latency during turn execution. More optimization will be done in the following weeks!
- [FIXED in v.0.1.5] Optimized SQL Queries on NewGame/LoadGame.
- [FIXED in v.0.1.5] Fixed c# variable declaration issue that was causing lag issues on scene load.
- [FIXED in v.0.1.5] Removed redundant method on map generation on load.
- [FIXED in v.0.1.5] Fixed a game breaking bug in ambush generation for level 11/12 Giant:Jotunn.
DISPLAY AND UI FIXES
- [FIXED in v.0.1.5] Quest "Making Way for New Blood" - Ulrich von Meester is called Ulrick at the end of the text.
BALANCE
- [ADDED in v.0.1.5] Combat - It is now possible to Dodge any damaging skills in the game.
- [ADDED in v.0.1.5] Combat - it is now possible to do critical hits with skills.
- [ADDED in v.0.1.5] Raised starting stats for adventurers and lowered the progression per level a bit. Also raised the base stats gained and significantly lowered the secondary + primary stats gained.
- [ADDED in v.0.1.5] Added/Balance: Adventurers now gain a base resistance to physical based on Combat and a small resistance to arcane and elemental damage based on Arcana stat.
MISC
- [FIXED in v.0.1.5] Fixed some Names in the Credits.
- [ADDED in v.0.1.5] Added: Feedback - Critical hits now have a specific visual feedback.
Closed Alpha v.0.1.4 (June 15, 2016)
BUG FIXES
- [FIXED in v.0.1.4] Fixed combat 'Stun' Effect lasting two turns instead of 1.
- [FIXED in v.0.1.4] Fixed abandoned quests not making the Agency lose any Fame.
- [FIXED in v.0.1.4] Fixed a bug with a Random Encounter in "The Woodlands of Wood"
- [FIXED in v.0.1.4] Consulting previously completed quests in the Quest Log will no longer lead to a loss of Fame.
- [FIXED in v.0.1.4] Naming your agency to something similar to the name of an existing AI agency will no longer cause issues.
- [FIXED in v.0.1.4] Static DB is now cleared and refreshed when the game's executable is opened.
- [FIXED in v.0.1.4] Fixed a loophole in the bottom bar allowing players to edit a party's roster even if deployed on non-waypoint location.
- [FIXED in v.0.1.4] Fixed bugs and weird behaviors when using Out-of-Combat consumable items.
DISPLAY AND UI FIXES
- [FIXED in v.0.1.4] "Frozen" combat status now displays correct visual feedback while active.
- [FIXED in v.0.1.4] Fixed an issue where failing a contract negotiation could lead to the appearance of a misplaced fuzzer layer, preventing further interaction.
- [ADDED in v.0.1.4] Improved information given by "Quest Threat Level" Mouse-over tooltip.
- [FIXED in v.0.1.4] Clicking on another panel while recruiting new adventurers would lead to the Recruitment campaign to close and the Scout point being lost.
BALANCE
- [BALANCED in v.0.1.4] Tweaked Quest prospection algorithm to make higher level quests more available.
- [BALANCED in v.0.1.4] Tweaked the first quest of all Minor Factions to threat level 2. (Making them show up sooner in the early-game).
- [BALANCED in v.0.1.4] "(...) Grass is Greener" quests now include Veteran enemies.
- [ADDED in v.0.1.4] More recurring quests for higher Threat Levels.
- [BALANCED in v.0.1.4] Reduced the amount of Fame gained by AI Agencies in the first 2 trimesters of the Silver League. This should smooth out the difficulty curve while transitioning from Bronze to Silver League.
- [BALANCED in v.0.1.4] Tweaked amounts of XP gained in Ambushes.
MISC
- [FIXED in v.0.1.4] Fixed combat tooltip erroneous feedback where 'End Turn' button would stay marked as 'Focus' after an action was taken.
- [FIXED in v.0.1.4] All opened UI Panels will now close when pressing on "End Turn".
Closed Alpha v.0.1.3 (June 13, 2016)
PERFORMANCE FIXES
- Removed Redundant SQL Queries while generating Fame for AI Agencies each Turn.
- Give rewards process performances improved.
BUG FIXES
- Fixed errors with the Combat system resulting in fatal errors with many skills and spells.
- Fixed game breaking bug in combat. If AoE killed 1 Adv but not all party, it would send the combat in an idle loop.
- Fixed bug where Mages in combat would cause the state machine to stay idle in an infinite loop.
- Fixed Erroneous DB entries that prevented players from Hiring Agency Staff.
- Fixed Rdm enc "Ask the goblin if he's alright" that would stay idle and break the game.
- Fixed a bug where 'Eliminated' Agencies would still gain Fame and possibly continue climbing the League Rankings.
- Fixed a bug allowing players to Equip Kits/Accessories to 'Unsigned' adventurers, causing a fatal error.
- Fixed a bug where failing to buy a new Waypoint due to lacking the necessary Gold would still use up a Scout Point.
- Fixed a bug with the Fog of War computation, visited locations did not register properly.
- Fixed bug when starting a new game values were not reset to 0.
- Fixed a bug where the Gold and Fame values displayed on the TopBar would not refresh when exiting to MainMenu and starting a new game.
DISPLAY AND UI FIXES
- Fixed an issue where Quotation Marks weren't displaying in resolution texts.
- [0.1.3 HOTFIX 1] Fixed an issue where "Fame to Next Level" Value in Agency XP Bar displays wrong value when starting a new game.
BALANCE
- Modified Initiative Calculation to include a bit of randomness to the turn order each round.
TYPOS
- Continued to fix many typos reported by the Community. Others are still out there, so keep reporting them!
- Fixed 'Resources' Typo in Basic Tutorial p.3
- Fixed 'Unused' Typo in Basic Tutorial p.5
- Fixed last line of text being hidden behind buttons in p.4 of Combat Tutorial.
- [0.1.3 HOTFIX 1] Goblinophobe reads - gives a 10% damage bonus against Goblin. (should be a negative trait)
MISC (Mostly feedback and QoL issues)
- Game now Automatically saves every 6 weeks, creating an Autosave save file that can be loaded by the player.
- New "STATS" Panel added to the character sheet, allowing players to see detailed information about an adventurers Bio / Traits / Extra Infos (Initiative/Dodge Chance/Crit Chance)
- Added Descriptions to Party Action ToolTips while navigating the world map.
- Bottom Bar Party Holders now have adventurer ToolTips that show adventurer name, level and class.
- End of Trimester Theme started with too much percussion. Now starts with a more festive loop.
Closed Alpha v.0.1.2 (June 10, 2016)
PERFORMANCE FIXES
- Notably improved performance when refreshing the Fog Of War (on the first deployment + at the end of every party move).
- Improved performance at the end/beginning of every turn by eliminating a lag spike caused by bad SQL Queries when updating the Fame value of other agencies.
BUG FIXES
- Fixed the size of all Temporary Zombie sprites. These enemies should now display properly in combat.
- Fixed a bug with a Random Encounter's resolution that caused the game to stay stuck on the resolution panel.
DISPLAY AND UI FIXES
- Fixed an issue where Quotation Marks weren't displaying in resolution texts.
ACCESSIBILITY
- Added improved visual feedback on the Agency's XP bar when your agency gains a new level.
TUTORIALS
- Fixed a tutorial loophole that allowed players to spend their scout point on something else than prospecting new quests when the latter was the turn's objective (leading them to be unable to finish that turn).
TYPOS
- Continued to fix many typos reported by the Community. Others are still out there, so keep reporting them!
Closed Alpha v.0.1.1 (June 9, 2016)
PERFORMANCE FIXES : New 32-bit and 64-bit versions!
- When starting the game from Steam, players can now choose between running 32-bit or 64-bit versions of the Executable.
- We are curious to see how the 64-bit version will improve performances for players who have been experiencing slowdowns and/or long loading times. Please let us know if this changes things on your end in the comments below.
- IMPORTANT NOTE : Please note that the 32-bit and 64-bit versions of the game DO NOT share the same save files.
*64-bit version of the game is still experimental. If the executable crashes on launch, simply continue using the 32-bit version for now.*
BUG FIXES
- Random Encounters : Fixed a database error in the “Into The Darkness” encounter resolution that caused the game to stay stuck on the resolution panel.
- Skill Checks : Fixed a bunch of database errors with the resolution of certain random encounter skill checks. We believe this will also fix most of the previously reported “Perfect 20” roll errors.
- Fixed a bug where assigning a new Agency Champion (in Contract Negotiation) would prevent you from hiring any more adventurers.
- Fixed other underlying bugs with contract negotiation / renegotiation.
RESOLUTION AND UI FIXES
- We’ve implemented a temporary resolution fix that should now enforce a correct 16:9 aspect ratio for all players. We hope this will make the game playable for people with non 1920x1080 resolutions who have been having issues before with misplaced UI elements and unresponsive button hit-boxes.
- We’ve temporarily removed the broken “Quest Log” button at the top-left of the Main HUD. Players can access their Quest Log / Prospection from the button on the right Action Bar.
BALANCING
- Random Encounters : Gains and Losses of Fame/Gold in encounters now scale according to the Average Level of the adventurers in a Party.
- Loss of Fame when Fleeing from Combat now also scales with a Party’s Avg. Adventurer Level.
AUDIO
- The volumes of many audio layers (both Music and SFXs) have been rebalanced by the GeekSound Factory team.
TUTORIALS
- Added a new sequence to the Tutorial (and modified another) in order to clarify the “Portal / Waypoint” mechanic and it’s relation to the management of a Party’s roster and equipment.
TYPOS
- We’ve corrected some reported typos in : Draft Sequence / Intro Tutorial Reports / Renegotiation Report.