Beta Release 44 includes up to Developer Release 6702. No protocol change this time; you'll be able to visit domains running this version of High Fidelity even if you're using the previous release. This release should be live within one hour of the timestamp on this post.
- We've added new primitive shapes: cylinder, 2D circle, and cone
- New advanced avatar domain settings: Avatars Allowed From, and Replacement Avatar for disallowed avatars.
- Reworked Particle Editor UI
- Save category on Marketplace when using back button
- Make the PAL's tab background color white
- Fix issue in which entities resize via hand controllers when they're not supposed to
- Relax hands to default position/rotation when controller tracking is lost
- Spline IK target support
- Fix head Vive Tracker broken eyes
- Oven will now give proper return codes when used via CLI
- Adjust the preview to avoid seeing the masked pixels in HMD mode
- Position tablet relative to hand
- Fix for no-audio on clean install
- Set active button property isActive before Home menu redraw
- Create helper functions for getting into avatar coordinate space
- Update default avatar to baked mannequin
- Attempt to resolve Tablet scripting interface deadlocks
- Simplify eventBridge mechanism exposing functionality to web pages
- Simple Render Engine refactors coming from the Spectator Cam project
- Simplify fileOnUrl to only look for external textures right beside FBX
- Fix bug in clearFramebuffer with Stencil Buffer
- Add support for querying the desired output audio device for OpenVR
- Start the device check timer after its setup.
- Small rendering improvements based on spectator-camera changes
- Use HMD roll angle to turn while flying or walking in HMD
- Fix SharedNodePointer leak
- Fix no audio device from previously removed audio device
- Smoothly ease hands from uncontrolled to controlled positions
- Fix deadlock crash
