Main Update
A new "Casual" difficulty level has been added (selectable only during the first week).
Seven new mission battles have been added.
More than five new monsters have been added.
More than five new skills have been added (for mission battles).
Other Updates
Parallel processing for earning trophies has been optimized, slightly improving performance.
A total damage animation has been added.
Some internal processing has been changed to allow the Casual difficulty setting and boss defeat behavior to be used simultaneously.
Performance per hit has been slightly improved when attacking enemies in substitute state.
Other minor bugs have been fixed.
Comments
Thank you for playing INIMICUS! Development is progressing thanks to your support.
