We are thrilled to deploy this new update for GET MAZED. On the agenda: a brand new way to play cooperatively against the environment, a major overhaul of combat mechanics, and numerous visual improvements.
Here are the full details of the changes:
New Game Modes
- "SurvivorEscape" Mode: Added a cooperative game mode (PvE). Players must escape the maze together, without a human opponent.
- Solo Mode: Ability to start a game alone via the SurvivorEscape mode.
- Adjustable Difficulty: The SurvivorEscape mode offers 4 difficulty levels: Easy, Normal, Hard, and Impossible.
Gameplay and Combat
- Shield (Rework): The shield is now an automatic passive.
- One-handed weapon: Automatically blocks frontal attacks.
- Two-handed weapon: Automatically blocks back attacks.
- Bow: Shooting is now automatic for easier use. Arrows have a 50% chance to pierce enemies.
- Fire: Fire damage now spreads to enemies close to the target.
- Invisibility Potion: Now works correctly on AI enemies (they lose aggro).
Balancing
- Durability (SurvivorEscape): Weapon durability increased by 100% in this specific mode.
- Dagger: Range increased (80 -> 110).
- Flail: Damage increased (1 -> 2).
- Hammer: Adjusted animation recovery timing (0.2 -> 0.6).
- Enemies (Knights): Added tenacity (resistance to interruption) for the Dark Knight and the Knight.
- Zone 1 Spawners: Increased the number of item spawn points.
Visuals and Audio
- HitStop: Added a micro-pause effect on impacts with heavy weapons (Sword, Axe, Hammer) to accentuate the feeling of power.
- Visual Effects (VFX): Updated weapon trails, added blood particles on hit enemies, and added an option to disable blood.
- Visual Feedback:
- Added a colored flash on the character model (players and enemies) upon impact.
- Added an effect on gold coins to improve their visibility on the ground.
- Environment: Removed barbican-style decorations to improve readability.
- Audio: Global adjustment of music mixing.
Economy
- Rewards: Eliminating enemies now directly grants rewards.
- Chests: Added interactive chests containing gold scattered throughout the maze.
Bug Fixes
- Trident: Fixed hit detection not activating on certain enemies.
- AI: Fixed certain malfunctions in enemy patrols.
