We have added important base features for the early version, and have reflected them in the demo version so that you can check them out in advance! The main features are as follows:
Added departure and arrival signals. On the main screen and map, you can now check whether your desired route is open and click to open it.
Added direction display function While the car body has a forward and backward direction, it was difficult to know which way to go when using the reverser. To alleviate this issue, we have added a display on the top of the car body that shows the direction of travel when changing reversers and when switching cars.
Added rescue crane Instead of resetting the train as often happens when a train derails, we've added a way to connect to the car body (bogie) with a "God's Hand Crane," lift it up, and move or change direction to return it to the tracks.
Mission Additions While the trial areas remain Cham City, Swift Village, and Swift Lumber Mill, we've expanded the number of missions available to try out longer trains and expand the range of vehicles you can handle.
Improved accuracy of vehicle braking characteristics Braking effectiveness, which was previously uniform, can now be adjusted for each vehicle model. This makes the driving characteristics of each vehicle model more realistic by basing it on the specifications of the actual vehicle.
Added tunnels and headlights Added tunnel sections and headlight (automatic) functionality. A tunnel has been installed towards Gran Forge.
Added maximum draw distance setting You can now adjust the maximum draw distance based on your machine's specs. Previously, it was set to a flat 1000m, but now you can change it to four settings between 500m and 2000m. (The default is 1500m.)
The early version is almost complete, but we'd love to hear your thoughts on this trial version!
