Hi everyone,
we've just released a big update for our Asterfel Steam Playtest and opened the registrations for it.
It includes the first boss fight and dynamic behaviours for our NPCs and creatures, among many other improvements.
Our extended Playtest Trailer shows some of the features we've added since April:
If you're attending Gamescom, we'd love to meet you at our booth in the Home of Indies area, in hall 10.2.
We added dynamic behaviours to our NPCs and Creatures
NPCs and some creatures will now have different activities to do during the Day and at Night. A Farmer will work during the Day and rest when the sun goes down while a Scholar may research the magic on Asterfel during the day and prepare dinner after work.
Added our First Boss-Fight to the game!
We added our first of multiple bosses into the game: the Spriggan.
The Spriggan is a forest-entity enraged by the humans felling trees in its forest to build a hut. The Spriggan can be found in the forest where two Woodworkers are building a hut.
Improved Controller Support
We dedicated some time to improve our Controller Support for Asterfel, giving players the chance to play with controllers as well. However this is still experimental, so please expect to have to switch to mouse and keyboard occasionally.
Rebalanced Combat
We rebalanced the stats of all enemies in the game, aiming for an improved gameplay-experience with tough, but fair enemies. While doing this we fixed some bugs with the behaviour of enemies.
Furthermore, we worked on making the Blocking and Dodging useful in their own right:
Blocking can be used to protect yourself against enemies if you have a melee weapon equipped. Blocking costs Stamina but completely negates damage.
Dodging is a High-Risk-High-Reward Action where the player can dodge incoming attacks without any stamina-cost.
Reworked the economy of Asterfel
Additionally, we reworked the economy of Asterfel. By rebalancing our economy we can ensure that the player has a fun progression from a poor shipwreck survivor to a wealthy hero.
We are looking forward to your feedback with regards to these changes, the direction of the changes and how much coin you could amass during the playtest.
Whether you’re diving into combat, exploring the world, or taking on quests, we’d love to hear how it feels.
A special thanks to all 7000+ of you who already registered for the Playtest.
If you haven’t already, make sure to join our Discord to share feedback directly with the team and connect with other players jumping into Asterfel.
Thank you for being part of this moment with us. Don’t forget to wishlist! It helps more than you might think.
https://store.steampowered.com/app/3892510/Asterfel/
The Mysteria Studio UG team.
