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Developer Diary

Work continues – I’ve completed the code to align the grid with a track and have it flow into joined tracks regardless of the direction they were laid and then, if they run out of road then they are happy to wander over the hills and far away (See Facebook Page for WIP picture).

Quite a bit of code is new here (adapted from BTB) but the good news is that much of it is laying the groundwork for the objects which is the next BIG item I am working on.

Aside from that I’ve found some speed improvement in the responsiveness of altering the terrain, fixed some minor bugs, made some minor improvements and worked on the naming convention for AC exports.

With this next release it is possible to simple export for Assetto Corsa, load in their editor, save the Track KN5 file and copy into your AC track folder.
VERY Roughly speaking I expect this release to take another two weeks to finish off the Grid/Pit/Hotlap/Timing editing interface and fix up the AC Terrain export to overcome the 65536 limit.

Check out the Facebook Page for more information.