The beta build is live! There are a ton of updates in here, as illustrated by the huge changelist below. There's a new loot and rewards system, in addition to plenty of other changes and improvements. Tutorials and explanations are still on the slim side, so if you have any questions just leave a post or shoot us a message - we're available for any feedback or questions you have! There's also more info here at our IndieDB page.
This is still in beta, so some things will be rough around the edges. The loot/rewards system is very much in the beginning stages, and Quarry has a few issues and is in need of an overhaul. Don't be afraid to activate dev mode if you'd like to take a bit of a shortcut and unlock levels or better gear! (More about dev mode here.)
Let us know what you think! (For instructions on how to join the beta, click here.)
UI/Graphic improvements:
New main menu screen
Updated lighting and shaders for a cleaner look
Added reverb in environmental audio
Updated gun movement sfx
Added scene transitions
Travel noises now respect vehicle size difference
Creeps only become audible once they reach a certain range
Added user option for UI size adjustment (default set to minimal)
Added animation for UI when objective takes damage
New enemy escaping samples
Improved encounter complete screen
Added new font for menu items.
Adjustment to lighting ramp and shadows.
Added auto manage for selection for focus object for cinematic follow camera
Added support for terrain roughness, and slowed runners when on terrain
Altered blast effect for artillery
Fixed crit visualization in commander view.
New cold snap effect
Improved bullet hit effects
Color changes for rocks in doubleback
Upgraded meteor storm effect
Unique sounds for classes of vehicles
Added titlebar to in-game menu
Fixes:
Fix for audio clipping and static radio noise getting stuck
Fix for damage scaling bugs
Fix for tooltip scaling not being correct for activatables
Fix for loot popup
Fix for swarmer missile trailers not being positioned correctly
Fix to creep viewer
Marked sidewinder as under construction
Level improvements:
Implemented store
Implemented level modifiers
Streamlined currency into Tokens and Credits
Added level rewards and rewards system
Changed stars to Sentinels medals
Added rewards for killing recon.
Improved victory screen and rewards system
Plenty of power and health adjustments
Adjusted high flying path in Nucleus
Added death icon when recon is killed
Added/adjusted weapon enhancements (Reload, bounty, critical hit, reaper, efficiency, bloodsucker, mercenary, executioner, inspiration, phasing, piercing, blast radius, targeting range)
Adjusted voice callout frequency
Activated mods in dev mode on select screen
Added scale to activatable structure damage
Added shootable arms for fast mech
Added ability to popup large mechs when arms are blown off
Added medium plane and elite jet to Angel's lineup
And about a million tiny fixes and adjustments.
