v0.11.1
- Planet perks: wildlife, happy plants, low-g, building materials
- Planet descriptions
- Recycle button tooltip shows the return value
- Fixed combat bugs
- Warning when a civ is close to a victory condition
- Planet target icons persist
v0.11.0
- Turn-based combat system
- End-game graphic, history plot, and map
- New unit: Missile ship
- Restructured tech tree, added new techs
- Farms, mines, labs, shipyards, and arcades can be upgraded
- Reduced default structure production
- Removed resource overproduction
- Changed demo constraints on tech tree
- All ships move at end of turn
- New disasters for negative happiness: Mutinies, Strikes, and Rebellions
- Option to abdicate
- Replaced Science labs with improved Colony base production
- AI improved
- Building a ship uses a shipyard's action, not the colony's action
- Ship status displays whether ship is traveling, colonizing, invading, etc.
- Devotion gives colonies an extra action instead of unlimited actions
- Happines reduction is proportional to food shortage severity
- Animated map zoom
- Alert dialogs, such as tutorial messages, are draggable.
- Just Add Lava log boot splash
- Replaced Development victory with Expansion victory: claim half of systems
- Localization in progress: Korean, Latin American Spanish, Simplified Chinese, and Traditional Chinese
- VC OS icons
v0.10.5
- Difficulty settings
- AI tweaks
- Fixed edge scroll
- Fixed mouse hover bug
- Prevent fleet sprite overlap
- Steam integration
- UI tweaks
- Other bugfixes
v0.10.4
- Starting structures increase available spaces if necessary
- Increased demo turn limit
- Bugfixes
v0.10.3
- Queue fleets to colonize, invade, and bombard distant planets
- Update galaxy generation: more barren planets, no duplicate planets in a system
- Overhaul planet production bonus generation
- Reduced tier 3 tech cost
- AI groups ships into fleets more
- Structure cost changes: scales with planet size
- Bugfixes
v0.10.2
- Fleet trajectory lines are draw over planet sprites
- Fixed bug with Chronoshift when used on first turn
- Translation for prosperities.
- Fixed AI builds unarmed ships when threat is present
- Missiles fire immedietly and don't interrupt blasters.
- Reduced number of missiles.
- Bugfixes
v0.10.1
- Localization to Simplified Chinese.
- Alerts and galaxy pans overhaul
- Fewer raider ships
- Bugfixes
v0.10.0
- Updated Godot from 4.5-dev5 to 4.5-stable
- Added prosperities: Valiance, Initiative
- Hover over Vega Relic count to display achievements
- UI updates
- Added terraforming animation
- Fixed autoresolve blasters showing through interface and map
- Structure builder icons and tooltips indicate disabled status
- Desert rejoice terraform is free
- Removed wishlist from game menu
- Bugfixes and tweaks
v0.9.4
- User-specific save path based on steam account id
- Fixed random crash at start of turn
v0.9.3
- Discord link
- Ui tweaks
v0.9.2
- Ai tweaks
- Bugfixes
v0.9.1
- Fixed blaster sfx ignores volume setting
- Ai shipbuilding balance
- Tweaked combat autoresolve
v0.9.0
- Version 9 for GameDev.ist Debut festival
- Auto-combat and adjust combat speed
- Enemy ai improvements
- Music updated, mastered, and reorganized
- Sfx updated
- Improved custom input map
- Reduced scout hp
- Pirates renamed raiders, less aggressive
- Barren planets support one more structure
- Cheaper terraforming
- Retreating doesn't force fleet movement
- Increased recycling refund
- Many bugfixes and tweaks
v0.8.6
- Pirates, pirate bases, and booty
- Six new ancestral virtues
- Half of tier-2 ancestral virtues are now in the demo
- Resource degradation: if you over-farm, -mine, or -research a planet it will produce less
- New algorithm for more consistent distribution of planet types and sizes
- Planets can have up to three bonuses/nerfs instead of just two
- You can now change a fleet's route while it is in transit
- Title screen overhaul
- "Traveling" cheat for playtesting
- Bigger click area for stars
- Bugfixes and tweaks
v0.8.5
- Resources cheat does not set happiness and is not broken by desert discovery
- Steam app-id set for playtest
v0.8.4
- User-defined input map in options
- Turned on debug build for logging and asserts
- Remove godosteam lib from itch build
- Paste seed button in galaxy setup
- More uniform star color distribution
- Adjusted alert dialog positions
- Fixed z-layering in planets and colonies interfaces
- Bugfixes and tweaks
v0.8.2
- First public playtesting build
- Bugfixes
v0.8.0
- Version 8 for Steam and itch.io playtest
- Major music and SFX update
- New happiness mechanics. Prosperies and rebellion replace decrees.
- Increased research costs.
- Fleet size indicator icons
- Tech tree completion animation
- Greater penalty for food shortage: production reduced by half
- Icon in fleet select panel indicates if fleet has already moved this turn
- Missiles shoot faster and move slower
- Many UI improvements
- Many bugfixes and tweaks
v0.7.3
- Playtester tools on title screen: feedback from, battle tester, and cheats
- New decrees and decree mechanics: cheaper and last only one turn
- Discoveries are more consistent: attached to planets instead of being random events
- Fleet travel ETA shown in selection panel
- Focus command makes ships fire
- Missiles explode animation
- +2 resource bonuses are more rare on medium and large planets
- Bigger flag in colony selection panel
- Flag color transition animation when a colony is captured
- Adjustments to the tutorial
- Fixed music and sound bugs
- Many small bugfixes and tweaks
v0.7.2
- Economic, scientific, and cultural victory conditions
- Colonies interface
- Added restrictions for Demo: virtues, galaxy options, decrees, tech
- Turn count message shows at start of turn
- Arcades
- Show happiness production in structure tooltips
- Back buttons instead of clicking background to go back
- Animate newly-built ships moving from planet to star
- Flag indicates colonization in planet info
- Added new tutorial messages
- Fixed bug where AI made unreasonable trade offer
- Refactored line drawing to reduce lag.
- Combat accomodates more ships with multiple rank formation
- Many small bugfixes and tweaks
v0.7.1
- Music and SFX
- Trading and diplomacy
- Animated planet reveals
- Fixed NaN volume error
- Fixed inconsistent flag tooltips: all flags now print their color
- Species stores peace treaty duration
- Species stores if treaty ever violated
v0.7.0
- Added infrastructure and volume controls for music and sfx
- Refactored map to hold sprites instead of drawing every pixel
- Voronoi tesselation of territory in map
- Ai tweaks
- Added code to print ai state for debugging ai behavior
- Cleaned up the diplomacy interface
- Fixed shield bar not displaying on the turn when ship acquires shield tech
- Fixed bug where ships were not reparing or upgrading
- Fixed bug that deselect the planet after building a ship or structure
- Fixed crash when clicking on icon in planets interface
- Fixed crash when enemy starts battle because main game contuined to process
- Many small bugfixes and tweaks
v0.6.2
- Updated Godot from 4.5-dev4 to 4.5-dev5
- Fixed crashes on game start if using Fear No Evil
- Fixed crashing on Continue from accessing undefined species.targets[]
- Fixed cursor point offset
- Fixed starbase hp bar doesn't disappear after mouse leaves
v0.6.1
- First public build
