What would you like to see added to Waterjacked?
Now that ((most)) of the bugs have been fixed, we're looking to add some new content to the game and have a few options! You can vote below in the comments, or you can vote in the poll on our Discord!
Robot Stat Scaling!
GROWTH Modules & Augments!
Common Herbals!
Hotfix 1.2.9-ea Patch Notes
Bug Fixes 🪲
Adjusted the enter/exit footsteps of the Player to sound accurate
Fixed a major bug that caused robots to trigger status effects even after they died. (Thank you to Ren Robin for reporting this in our Discord!)
Re-showed the fog layer that I accidentally toggled off while debugging and didn't turn back on when we pushed the last patch.... my bad.
Fixed a bug when your crit chance exceeded the 500% cap, causing damage text to appear black. (Thank you to OshMusic for reporting this in our Discord!)
Added pitch scaling to the Overclock power SFX, so it sounds a little juicier as you crank it up!
Fixed a bug that caused the Gambler's Grimoire to give statuses we haven't implemented yet and incorrect stacks. (Thank you to OshMusic for reporting this in our Discord!)
Adjustments 🛠️
Brand new sprites for the Logic Core to help its readability and ensure the connection sprites are properly visible!
There is a new keybind for starting your turn which defaults to spacebar. You can adjust this keybind in the options.
Small tweak to the bumper's SFX when it bumps a module.
Added a new SFX sound when starting a scenario!
If you encounter any bugs or think something feels off, please join our Discord (https://discord.gg/NwEWQaqFhV) and report it in the feedback channel for Waterjacked! It really helps us out.
