New Content
Added a small animation to spawning ranged enemies.
Increased the speed and damage of anti-air turrets.
More details added to existing enemy art.
New sound effect for construction.
New sounds for the lasers.
Improved tree crushing sounds.
Added attack sounds to all the enemies.
Slightly changed death sounds for enemies.
Updated control indicator images in the tutorial to hopefully make instructions more clear.
Made some more improvements to the tutorial.
Made several small changes to the UI
Added resource icon art.
Adding more to the rewards system. Scrapfalls now reward sky steel, a special resource that will be used for special things.
Added mini castle icons to UI that match their type.
Resource pipes now play always sound when deconstructing.
Added a new widget to the castle's UI to show the number of available resource pipe connections.
Added a new flashing popup notification and alarm buzzer shortly before large scrapfall waves. Also increased the pause before large waves start.
Put a custom icon on the Call Trader button, depicting the trade ship.
The player's castle laser can now destroy trees too.
The player castle laser also does damage in a larger radius and does damage slightly faster.
Improvements to the trade menu.
Added some new stats to the stats screen and visually improved it.
Made some changes to the demo island's layout.
The castle laser can now be armed and disarmed using the F key and it can now be armed and fired while the castle is moving.
Vassal castle now automatically retreat during large waves if they were mining a scrapfall.
Fixes and Optimizations
Fixed bug that was causing ranged enemies to spawn under the scrapfall.
Minor optimizations for projectiles.
Fixed navmesh issue causing units to sometimes get stuck while walking.
Fixed a bug with the music player and how it interacted with scrapfalls.
