Hello again Commanders, and welcome to the second AXERAS Devlog!
Through our fortnightly devlogs, we will be introducing our gameplay and design philosophy, as well as address some of the worldbuilding, lore, and story. We will also be active in Discord (as much as possible) to answer any questions you may have. And so, let’s begin!
What is AXERAS?
AXERAS is centered around Captain Yohannes Trofyeld, the protagonist (who you will play as), and the members of Acorns Company who are under his command. Each of his actions (or inaction), mistakes, and pure luck will decide who lives through the Evestrian Civil War and who doesn’t.

Battles are Turn-Based and revolve around Combined Arms Tactics played out on a grid map in Platoon to Company scale. In its peak, 15 units per side may be deployed in a given battle to execute large scale strategies.

This game is set in the modern world, albeit in a different universe than us. And in this world, Tanks are no longer king of the battlefield, but rather, mobile metal coffins due to advances in Anti-Tank weaponry (the same is actually true for the real world nowadays).

Drones are used in warfare, giving extensive vision of the battlefield. There is no Fog of War, making this a perfect information game.

Battles are mostly symmetric, as the enemy will be able to do almost everything you can do. The only big difference between you and your opponent will be the force composition and potential combinations that you decide to bring into battle.
Units may die quickly, and lives are short. This is a permadeath game, so when units are killed on the battlefield, they die for good. (unless you are blessed by the Goddesses, wink wink).

The pace of battle is quick and tides can be turned in a few short turns. With the right skill and finesse, it is always possible to come back from a losing battle.
With all uncertainty and asymmetry removed from the battlefield, the only thing left is a high stakes battle of wits to outsmart your opponent and gain the upper hand using knowledge of your team’s strengths and weaknesses when facing the opponent.
Stay tuned for the next Developer Diary where we will talk about the design philosophy of AXERAS!
Also, we’ve been nominated as the Top 40 finalists in the running for the South East Asian Game Awards. SEA Game Awards is held in Malaysia every year to celebrate up and coming game titles in South East Asia.

Please vote for us here for the Audience Choice Award:
https://platform.mdec.com.my/DCC_Next/DCC_SeaGames_Audience_Choice_Award_Voting
(Note: You may have to create an account to vote.)

Xenika
