In this update, the store system logic has been added, along with new equipment textures and visual quality improvements.
Additionally, extensive internal optimizations have been made to provide a more refined gameplay experience.
Major Store System Update
- Stores in each castle now sell different goods based on their regional and tag data.
- Store item prices and quantities now vary depending on the castle’s tags.
- Merchandise categories such as general goods, trade goods, and equipment have been further refined.
- When a caravan arrives, the corresponding castle store will now be refreshed.
- Castle tags are not yet visible to players, but they will soon be displayed in the UI.
Crash Fixes and Stability Improvements
- Fixed crashes that occurred during loading screens.
- Resolved several UI and HUD-related errors.
- Optimized performance across major systems such as audio, AI logic, and widgets.
Equipment and Visual Enhancements
- Updated several Central Region outfits.
- Added new equipment textures for certain regions.
- Overall equipment textures have been upgraded to higher resolution for improved visual quality.
- Adjusted several UI visual effects for better presentation.
Other Changes
- NPC names are now properly localized to match their respective cultures. This may cause some NPC names to appear missing when loading old save files.
- Fixed missing or incorrect item translations.
- Adjusted balance for equipment prices and hiring costs.
- Improved consistency and presentation for mercenary and title names.
Closing Notes
If you encounter any issues while playing, please let us know through Discord or the community hub.
We’ll review and address them as quickly as possible.
Thank you for your continued support.
