-Data Wiped For New Update
GAMEPLAY:
-Added New Death Animation for Curse
*Get turned into a physics object on death
-Replaced Long Jump with Crouching
*Long Jump is Now Triggered by Jumping while Crouching
*Player now shrinks when crouched
*Player is anchored to ground when crouching
-Combined Crouch Key and Dash key when moving or not
-Removed Player Tilt to add player readability
-Camera Item Syncing Is Fixed
-Apples have been retextured and renamed to Onyx
-Onyx has a unique texture and model
-Added Freezing Mechanic to Storm Fields
*After 15-ish seconds you start freezing
*Gain frost effect when freezing
-Planters Now Have More Requirements to be placed
*Planters only place when "Tool 2" Button is let go
*Planters now have a Ghost Indicator
*Planter Indicator Has Unique Display in Campaign
-Added Hub Skip Option
-Tools can No Longer be used In Menu
LEVELS:
-Added Storm Fields
*insert message once finished
-Added Stormkelp
*Reactive To Lightning
-Added Lightning
*Grants Shock Effect
-Added Passive Campfires
*Needed to combat freezing
*Spawns across storm fields
-Added Lifts
*Moves depending on if the player is inside
-Added Zipline
*Moves horizontally unlike a vertical life
-Added Smash Pad
*Crouch on Pad to Launch Upwards
-Marble Texture Now has Flat Top
-Revamped Marble Shader
-Revamped Every Overcharge Placement
-Added Hollow Stairs and Ramps
-Removed Hollow Beacons Making Subspace the only map with them
-Added Oceanic Grass
-Added Oceanic Coconuts
*Grants speed boost permanently for the cost of some hp
-Added Stormflies
*Anchors the player to the stormfly once near
*Allows player to act as platform
-Added Player Anchor Mechanic
-Revamped Overcharge Shader + Model
-Revamped Low Grav Model
-Changed Placement of Lowgrav in Intergalactic
-Made Multi-Shop Containers Have a Custom Shader
-Increased the Distance you can see grass
-Grass Shader has been Reworked to Align with the Artstyle
-Revamped Spire Map to Give more Grassy Sections to It
-Added Bushes
*Bushes React to Entities and Attacks
*Bushes Release Leaves on Reaction
*Bushes Spawn on Monolith and Wildfire
-Revamped Sandfall in order to be more decorative
*Added Crash Pads To Sandfall
ENEMIES:
-Updated Enemy Selection Mechanics
*1 Enemy Is Now Chosen per Stage
*Base pool now exists with bandits and rocks guaranteed
*Grows every stage to gain more enemies
-Reworked Bullet Shaders/Design
-Polished Golem
*Reworked Golem Model
*Golem Legs Lock to ground
-Revamped Goobert
*Goobert Now Has Custom Leaf Shader like bushes
-Added Back Gloomers as Corespawn
*Corespawn Now Move To your Previous Position
*Multiple Corespawn now have a Priority Mechanic to fix overlapping
*Corespawn Switch To Secondary Movement Pattern When Threatened
*Added Corespawn Threaten mechanic with items
*Corespawn are now exclusive to campaign
-Added Salvo Enemy
*Salvo Can Be Picked up Like Item
*Salvo Runs towards players
-Added Cultist Enemy
*Cultist Enemy Chases on Spider Mount
*Spider Mount can climb walls and uses legs to walk
*Cultist Is Impervious to Explosions
*Cultist Attacks Using Salvo Dispenser
*On Death Cultist Spider Becomes Platform
ITEMS:
-Added Stormflies Item
*Spawns in 8-12 Stormflies that go upwards
*Can be used as platform
-Mushroom Now Blocks Long Jumps and high velocity objects
-Reworked Nailgun in 5-8
-Made Nailgun More Acessable in 5-8
-Nailgun Skin affects Breaking Animation and Daggers
-Nailgun has Unique Particle effects for Chrome
-Ladder Now Shrinks to Correct Proportions
-Nailgun Now Has Ammo Mechanic
-Nailgun Breaks out After Ammo is Gone
-Balloon Now Plays Correct Sounds
*Balloon Is Set to Right Position
*Balloon Pops When Broken Properly without artifacting and has generic texturing
*Balloon Ascencion Scales Properly Without Dependence On Frame Rate
*Balloon Bouncing Is Fixed
-Crab Hitbox Has Been Adjusted
*Crab Particles Are Reworked
*Crabs Now Last 10 Seconds Instead of 15
*Crabs have Indicator
*Crabs Now have intro and exit animations
*Crab Has been added to resource reserve
-Wooble Now Produces Camera Effect On Release
*Wooble Has Been Added to resource reserve
*Removed Wooble Growing Effect
*Wooble Now Responds To Multiple Skins
*Improved Collapse Animation
-Luxband Now Responds Instantly
*Luxband Has Unique Particle Effect
*Luxine Is Now More Rough
COSMETICS:
-Added PolyBloom Dye
-Added Noise Dye
-Added Vivid Dye
-Added Luxine Dye
-Revamped Wiz Hat Cosmetic
-Added Jellyfish Mushroom Skin
-Added A.L.T W.O.O.B.L.E Skin
-Added Polaris Luxband Skin
-Added Umbra Crab Skin
-Added Squall Balloon Skin
-Added Vista Camera Skin
-Added Chroma Nailgun Skin
-Added Pylon Frog Skin
-Added Bloomed Frying Pan Skin
CAMPAIGN:
-Updated Campaign and Tutorial Text with Images Instead
-Image Hints now are customised for control set
-Changed Character In Campaign to Different Character
-Coolant now properly works
-Reworked Set 1-1 To Be More Open
-Combined 1-1 and 1-2
-Renamed 1-1 to "Mount Mini"
-Added 1-2, Levers Galore
-Extended 1-4
-Renamed 1-7 to Spikepit
-Remade 2-1 To be more Linear
-Added Lots of Smash Pads to existing maps in set 2
-Revamped 4-8 Hypercore To Be Better
-Level 5-8 Ultima Monolith Now has Reactive Shield
-Replaced 4-8 Song With "Waves"
-Removed False Core
-Added Hyperslate Set 4 Boss
*Hyperslate Summons Corespawn
*Hyperslate Charges at Player
*Hyperslate Now Spawns Corespawn
-Added money to all set 5 levels before the Photo Stages
-Changed Artstyle of Set 5 Levels
-Campaign now has Open World Map
-Added Set 1 Section
-Added Set 2 Section
-Added Set 3 Section
-Added Set 4 Section
-Added Set 5 Section
MISC:
-Added Inventory Select On Wardrobe
-Wardrobe Is Sorted Properly
-Revamped HatMeshPacker and DyeMeshPacker to work with new hats
-Party Mode has Ready Order Now
-Party Mode Ready Screen has been Revamped
-Added Party Query System
-Added Wardrobe Button to Party Select
-Removed Online Mode (This can be redone with remote play, this cost so much to run and i am not paying 5 quid a month for 0 players online)
-Party Mode Skin Select is Now a Grid
-Party Icons has Cosmetic Icons
-Added Hat Icons
-Added Dye Icons
-Wardrobe Now has Cosmetic Icons
-Subsequent Players now have "Player X" instead of username
-On Singleplayer And Campaign, Flags now appear with Username as Winner Instead
-Player 1 Wins now appear with Username Instead
-Updated Item Skin Choosing
*Item Skin Buttons Now Show the Actual Item
*Items now sorted into multi-dimensional list
-Added New "Effects" UI Band
*This will be used for future events but is exclusive to frosting
-Updated Credits
FIXES:
-Fixed Nailgun Not in Item Skin Menu
-First player has username instead of "Player 1"
-Fixed Game Sending Mac Data to Wrong Folder
-Fixed Secondary Hyperstim Skin Not Working
-Fixed multiple Items not appearing in Quick Stash
-Fixed Goobchests Not Working
-Fixed Issue with Wardrobe Limited at 16 Hats
-Fixed Issue with Wardrobe not Adding Vines
-Fixed A bug regarding the Tornado Log showing the Nailgun Log
-Fixed Baloons Not appearing on Quick Stash
-Discord Button Link does not Expire Now
-Fixed a bug with Moving Platforms splitting the player if sat in one during map reset time
-Fixed Checkpoint Issues with Triggers
-Reworked Crab Crawling to be more instant
-Rotation of Crab On Spawn is aligned to rotation of spin
-Fixed Balloon Code
-Fixed Tally Display
-Rain Particles Face the Direction they Go
-Tendrils Out of Bounds Work Properly
-Fixed a Bug where You can Pause on Leaving Pausing Game Load
