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NEW CONTENT
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New Relic
• Scroll of Flight: Allows travel to any room on the next floor, ignoring path restrictions
New Enemies
• Sinistermage: A dangerous caster with triple fireball attacks and the ability to teleport away when critically wounded
• Stonespawn: A tanky frontline enemy that forces you to attack it with a new Taunt mechanic
New Enemy Abilities
• Taunt: Forces single-target attacks to hit the taunting enemy
• Stun: Prevents actions for a duration
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TEMPLE & WEAPON ENCHANTMENT SYSTEM
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Major updates to the Temple system and Levels of Magic:
Weapon Leveling
• Your weapon (Longsword for Berserker) can now be enchanted with Magic
• Each Magic level unlocks additional enchantment options
• Level costs scale: 1 soul for first level, then +5 per level after. There are 3 levels and rumors speak about a secret hidden 4th level...
Enchantments
• Visit Temples to add magical enchantments to your weapon
• Blood Lightning: Strike enemies with lightning when attacking (random chance that increases with each added enchantment, or click your longsword relic to toggle 100% activation for the cost of 1 life)
• Upgrades available: Auto-Strike, Double Damage, Healing, and more
• Each Temple offers a choice of upgrades to customize your build
Not Implemented: Each class has its own magic system connected to their unique weapon. Beat the game with each character to enable their weapon to be used by other characters.
Temple Improvements
• Clearer UI for weapon leveling vs. adding enchantments vs. upgrading
• Better tooltip display showing current weapon level and active blessings
• Fixed various refresh and display bugs
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AUDIO
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• Removed or replaced a lot of the music
• If you like the music in Low Magic, They Said - I've started uploading some of it to Spotify! Check it out:
https://open.spotify.com/artist/5P2niCt6TsVdtZ4aBvC2jf
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BOSS IMPROVEMENTS
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Orc Boss Personality
• The Orc Boss can now open his mouth when screaming during his Raging Fury buff
• Improved visual intensity of the Raging Fury shader effect (now flows upward with aggressive energy)
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VISUAL EFFECTS OVERHAUL
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Health Bar Improvements
• New visual health bars for enemies and player
• Block now displays correctly to the right of health, only overlapping when forced
• Damage preview system shows exactly what will happen when you attack
• Piercing damage preview correctly shows damage bypassing block
• Better positioning and cleaner look overall
• Hovering End Turn button shows expected damage
Shader Revamp
• Fixed Battle Frenzy shader - energy now flows upward as intended
• Fixed Healing shader not displaying properly
• New Healing and Bloodthirst visual effects
• Fixed Scent of Blood shader showing square edge artifacts
• Fixed Prismatic shader not removing itself when status expires
• Multiple status shaders now use proper alpha masking (no more square borders)
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PERFORMANCE
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• General performance improvements resulting in less stuttering during gameplay
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BUG FIXES
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Critical Fixes
• Fixed an issue with cards that discarded other cards that could break the turn order
• Fixed Life Leeching Spellstone relic not triggering properly
• Fixed Memorial Shrine exploit where left-clicking the shrine box could grant multiple rewards
• Removed debug shortcuts for prestige and boss soul manipulation
Card Fixes
• Vengeful Strike now works properly (needs more testing) - this finally enables Sacrifice builds! (My friend Fidde finally gets what he asked for!)
• My own limited playtest absolutely crushed with Sacrifice builds - prepare to destroy yourself for glory!
Progression Fixes
• Fixed various issues with Prestige Mode and Discovery Mode unlock tracking
• Fixed prestige level display in the Journal
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PROGRESSION SYSTEM
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For those brave enough to push beyond Normal difficulty:
Prestige Ladder:
• Win Prestige 0 (Normal) → Unlock Prestige 1 and "Re-roll Starting Relic" in High Town
• Win Prestige 1 → Unlock Prestige 2
• Win Prestige 2 → Unlock Prestige 3
• Win Prestige 3 → Unlock Prestige 4
• Win Prestige 4 → Unlock Prestige 5 AND Discovery Mode
• Win Prestige 5-9 → Unlock next level
• Win Prestige 10 → Maximum reached
Discovery Mode:
• Unlocked after beating Prestige 4
• Can toggle on/off at any Prestige level
• Win Discovery at ANY level → Earn "The Prestige" title
Visual Progression:
Each Prestige level beaten colors a ball differently in the Little Palace. If you manage to beat all 10 levels, you can prove it!
Note: Prestige levels 5 to 10 are not tested or balanced. For now, these are simply there for those of you who like it when it hurts.
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COMING SOON
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Not implemented yet: There is an event "THE DARK PRISON" - solve it while wearing "The Prestige" title to unlock the start of the END GAME content.
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WHAT'S NEXT
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After any necessary hotfixes following Patch 8, Patch 9 will focus on:
• New bosses and normal enemies
• More visual effects
• More sound effects
Get ready for some fresh challenges that look and sound even better!
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BEHIND THE SCENES
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While not visible in this patch, we've been laying groundwork for the future:
• Prep work for story elements and narrative
• Preparations for the next 2 playable classes
• End game content foundations
• Narration voice overs in the works
Stay tuned - there's a lot more coming!
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JOIN OUR COMMUNITY
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Special Thanks
Shoutout to Jack for finding the Memorial Shrine click exploit! He previously found the space bar version of the same exploit, and after I fixed it I told him it would never happen again. Well... he found a way. Jack, if you find a third way to break the shrine, I'm hiring you as a QA tester and also possibly banning you.
Found a bug? Have suggestions? Join our Discord!
Enjoying the alpha? Please WISHLIST us on Steam - it helps tremendously!
Thank you for helping us test and improve Low Magic, They Said!
